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Hi, good morning! I'll answer point by point:I have some clarifying questions because some ability descriptions are confusing:
I like the hero concept since its a support archetype. The ultimate is interesting if I'm right to assume that it works like a reverse Warlock's Fatal Bonds from Dota in a sense that enemies are the one doing the damage to themselves instead of us as long as they are inside the ult radius. Might need to add a duration for the ultimate cause I don't see it in the ability description. The 1st ability is similar to Arc Warden's Magnetic Field from Dota that works on enemies if the Tier 3 upgrade is taken.
- I'm assuming that in the 3rd ability that is not bullet evasion chance but the heal on allies, right?
- So enemies takes 50 damage when hit by the Protective Nebula radius?
- For the ultimate, when enemies are in the radius are they forced to attack their own allies like how Winter Wyvern's ultimate works from Dota or as long as they are inside the radius any damage they deal to enemies gets shared to all of them for 35% like a reverse Warlock's Fatal Bonds from Dota?
- The spirit lifesteal of the ultimate is granted to the enemies inside the radius or is it granted to Trick?
All in all, the ultimate is the most interesting part of this concept. Hope it gets added.
Oh, you're right, I didn’t notice that. It’s 70 healing. This ability always deals and heals for the same amount.Thanks for the reply. Your ultimate is a really good teamfight disruption, I like it that as long as they are inside the radius they damage their own allies.
My first question is that the picture in your 3rd ability says 70 Bullet Evasion Chance instead of Heal so I'm assuming its a typo?