[Hero] Mariska Emberna (Chaos goddess of fire)

Schmiloff

Member
Character name: Mariska Emberna

Inspirations:
A Godess like young lady, so beautiful you’d instantly fall in love with her if it wasn’t for the destruction and ash that followed behind her.

Obviously, some of this sounds a bit cracked, but balanced in the game with those who know what they’re doing could make it work.

Dota2 Inspiration:
Warlock, Shadow Shaman

Lore:
In an era where goddesses still walked the earth, Markiska was worshiped as a fair deity who put her people first and commanded fire for judgement not destruction. Her flames revealed the truth, driven by justice and only punishing betrayal. That was all undone when her stepmother, a lesser goddess of shadows preying the weak an envious tricked Mariska to be banished to the deepest pits of hell.

Hell was expected to break her, but even Satan himself could not contain the power, and in fear, he trapped her in a urn like a lantern and sent it to a deep ruin in the earth. For centuries, she slept and became consumed by the lust for vengeance on Satan and her Stepmother.

Finally, a moral found the lantern deep in the ruins and ignited it. A burst of flame filled the room, and inhabiting the body of the one she releases, they merge, and for Mariska to be truly free, she must first carry out the ruthless judgment of those who have tormented her host.

Weapons:
Fire staff and flame in hand, the staff is used to cast ember spells whilst she throws balls of raw flame at enemies in her other hand.

Abilities:
1. Binding flames
Targetting enemies and creeps in the radius, 5 are linked together, sharing damage each takes over time. Can be stacked to increase damage taken. Bind will prioritise enemies and objectives before creeps.

LVL1: increase radius LVL2: increase enemies bound LVL3: +4 enemies bound

2. Lava trail
Throw down a lava path that slows enemies and does burn damage over time.

LVL1: reduce cooldown LVL2: increase burn damage LVL3: mutes abilities and items of enemies in path.

3. Flaming grasp
Mariska grabs onto an enemy with a giant flame hand extended from her staff, locking them in place.

LVL1: reduce cooldown LVL2: extended reach LVL3: second hand grabs two enemies

4. Demon of judgement
After an AOE explosion (similar to walker stomp) A fire demon rises to make judgment. Hitting at melee, he has serious damage and armour (health of a walker) and can be directed to attack enemies or objectives.

LVL1: Reduced cooldown LVL2: immune to stuns and abilities LVL3: Instead of summoning the demon, Mariska becomes it and has her normal abilities.


Visual Thoughts:

Copilot_20260213_160506.png Copilot_20260213_160509.png Screenshot 2026-02-13 164636.png
 
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