Trajectory of some bomb projectile abilities follow camera after cast

mucoromycotina

New member
The trajectory of certain bomb-like abilities will follow camera movement shortly after being cast. This can cause the ability to land in a different location than the player would expect. You can see this with Paradox's Pulse Grenade in the video below.

View attachment Paradox Bomb.mp4

On the other hand, Lady Geist's Essence Bomb locks the destination at the time of casting, and isn't influenced by camera changes:

View attachment Geist Bomb.mp4



Bomb-like abilities that track camera movement:
  1. Haze - Sleep Dagger (might be intended behavior)
  2. Ivy - Kudzu Bomb
  3. Kelvin - Frost Grenade
  4. Paradox - Pulse Grenade
  5. Seven - Lightning Ball (might be intended behavior)
  6. Vindicta - Stake

Bomb-like abilities that do not track camera movement:
  1. Grey Talon - Immobilizing Trap
  2. Lady Geist - Essence Bomb
  3. McGinnis - Mini Turret and Medicinal Specter
  4. Warden - Alchemical Flask

Edit: seems like this was already reported in another thread. https://project8.dev/threads/list-of-incorrect-aoe-throw-timings-indicators.3261/
 
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