Thrown AOE projectile issues with terrain

Toaster Fucker

New member
As stated I've found some small issues with the terrain on Hidden King's yellow lane between base and walker where the little tunnel/bridge area has a mesh on the bottom area that allows projectiles such as Rem's pillow and Kelvin's grenades to pass through, explode and cause 0 damage to enemies standing very close to it due to LOS of the projectile, this is an issue/annoyance unique to only this part of the map that I've found so far that allows projectiles to pass through and be nearly useless despite having collision to be walked on. In the case for Rem, the explosion effect is shown atop the ground which can cause even more confusion as to why the projectile "missed", in the case of Wraith I've also seen it cause the cards to freak out before ricocheting in a random direction.
 

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