砂糖菓子
Active member
We already have some items that apply negative effects to the player,so if a series of "cursed items" only adds more debuffs, it doesn’t feel very special or unique.
That post also mentioned that the secret cursed item shop can sell temporary buffs for whole team.I think cursed items could follow the same style.
My idea is:
After the secret cursed item shop opens in mid-game,players could spend souls to modify their purchased items and unleash their hidden potential.However, because the modification is illegal/unstable, the item cannot last permanently and will eventually break or expire.(just like the buffs you take from Powerups)
In this way,you get a strong temporary power spike, but you have to accept that the original item will be permanently consumed,which means you cannot repurchase the same item again.
Would this create more interesting choices in the mid–to–late game?Curious what you guys think.
That post also mentioned that the secret cursed item shop can sell temporary buffs for whole team.I think cursed items could follow the same style.
My idea is:
After the secret cursed item shop opens in mid-game,players could spend souls to modify their purchased items and unleash their hidden potential.However, because the modification is illegal/unstable, the item cannot last permanently and will eventually break or expire.(just like the buffs you take from Powerups)
In this way,you get a strong temporary power spike, but you have to accept that the original item will be permanently consumed,which means you cannot repurchase the same item again.
Would this create more interesting choices in the mid–to–late game?Curious what you guys think.
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