The Witch of Camelot. The Wild-Haired Misfit. The Executioner Reborn

TokenNoob

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Morgan Le Fay: - The Witch of Camelot
The witch from King Arthur’s tale has been unleashed onto the Cursed Apple by way of an unknown bibliomancer. She likes it in the city, terrorizing the locals and plotting to conquer the metropolis. But it’s not easy to do with the Baxter Society hunting her down as well a certain bibliomancer determined to return her back to the pages of Camelot from whence she came.

Mane: - The Wild-Haired Misfit
A circus freak with long hair and the ability to control it. Her hair keeps on growing and whenever she cuts it, it grows back to its initial length in the matter of hours. She feels caged living in the circus and just wants to be free and be normal. So, she runs away from the circus and now resides in the Cursed Apple. Being alone in the city was tough at first, then she made friends with some homeless kids and formed a gang. Now she struggles to get by, using her gifts to help her newfound friends. As difficult as things might be, she appreciates the freedom and the new friends she has made.

Desmond: - The Executioner Reborn
Desmond is a thief who led his own crew of professionals. One day they were hired by a mysterious benefactor to steal a certain museum exhibit: an axe from medieval period reportedly belonging to an executioner whose soul was trapped inside his weapon. But after the thieves broke into the museum and obtained the artifact, the axe activated in Desmond’s hand and he blanked out. He then woke up to see his whole team massacred before him, and the axe glowing ominously in his hands, tainted in blood. His first instinct was to throw the axe away, but something told him to keep the weapon. A dark whisper in the corner of his mind. Who hired him and his crew to obtain this weapon? Why did they want this weapon? What was this weapon? He was burdened with questions...and he was going to get answers to them, even if he had to use the axe to get it.
 
Morgan Le Fay: - The Witch of Camelot

1: Hex Traps
You place down traps that activate after a delay. It triggers when a hero walks over it, dealing spirit damage to enemy heroes and healing allied heroes of the same amount. Ability comes with charges.

2: Cursed Presence
You summon an aura around you, bleeding nearby enemies for spirit damage per second and gaining movement speed.

3: Crippling Spirit
Passive (with cooldown): The next time you deal spirit damage to an enemy hero, their movement speed is slowed.

4: Terror to the Masses
You let out a high-pitched banshee-like scream. After a short delay, you become untargetable by abilities or items. Then you automatically teleport forward to the closest enemy hero in your line of sight. The hero is stunned and you lifesteal significantly from the enemy hero for a moment. After that moment, you jump to the next enemy hero in your line of sight and repeat the lifesteal stun. You can repeat this 4 more additional times. If there are no other enemy heroes to jump to, the ability ends.
 
Mane: - The Wild-Haired Misfit

1: Bad Hair Day
Your hair goes haywire and starts lashing out at enemies around you randomly, dealing small spirit damage. You heal equal to the damage dealt this way. You heal more if an enemy died from this ability. And you heal even more if you kill an enemy hero this way.

Lifesteal scales with ult. stacks.

2: Hairball
You wrap your hair around your body, forming a cocoon with a set amount of health, and gain rapid health regen as long as you’re in the cocoon. Enemies can damage and break the cocoon. You can press 2 again to unravel the cocoon and have your hair push enemies back, slowing them and dealing spirit damage equal to the cocoon’s health at the time of its unraveling.

Cocoon health scales with ult. stacks

3: Hair Whip
Your hair grapples onto a surface and pulls you forward.

Ability range scales with ult. stacks.

4: Hairbomb
You target an area on the map. Then your hair latches onto two points of a flat surface in front of you. Then you pull back like a slingshot, before being flung forward as a projectile towards the chosen area on the map. When you land, you deal massive spirit damage to all enemies in the area and knocking them up. You are also dealt a portion of that damage on impact.
Damaging an enemy hero with this ability gives you a stack that permanently improves your other abilities. Killing an enemy hero with this ability permanently increases your max hp.
 
Desmond: - The Executioner Reborn

1: Axe Swing

You spin and swing your axe dealing melee damage (scaling with spirit power) to all enemies around you.

2: Axe Throw

You throw your axe forward in a line before returning back to you, dealing melee damage to all enemies hit and dealing spirit damage instead when the axe returns.

3: Crippling Blow

Passive: The next time you deal spirit or melee damage, the damage is amplified and applies a slow. This ability goes on cooldown when its used.

4: Axe of Judgment

You raise your axe. After a short delay, you slam it on the ground dealing very large AoE melee damage (scaling with spirit power). All enemies struck by the slam have their spirit and bullet resistances significantly reduced and their shields silenced for a duration. Enemy heroes who die with this debuff, permanently increases your melee damage.
 
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