The Trench Sweeper are spirits, with a physical body made up of various nations' camouflage patterns from various wars, starting from British WW1 khaki pattern ending with the Russian VSR-98 (WW1-WW2-Vietnam War-Afghan/Chechen War)
Biography:
Soldiers until their death, the Trench Sweeper are a few soldiers' souls mixed together, as one is too weak to fight even his own fight, let alone get a physical body in the real world. They had their own wars and died on various battlefields, from the bloody fields of the Somme to the vast steppes of Eastern Europe, from bombed Paris to destroyed Grozny. They pursue something their contemporaries always failed delivering on: Ending the war. Now, they have come to their last fight and ask Patrons for only one thing:
Never again. It's make or break.
Short description:
Trench Sweeper are aggressive, yet team-depended. Being an army creature, they excel at squad-based fighting, never letting down their comrades-in-arms.
Abilities:
1) Stielhandgranate (A German offensive hand-grenade, mostly like the Geist's bomb, but with a timer and maybe a red grenade marker for enemies when near it)
2) Ни шагу назад! (Not a step back!(A boost of the hero itself and his teammates for rate of fire, bonus armor and speed, like Wraith's))
3) Sonar (A scan of the area the hero is looking at, showing enemies through walls for his teammates except invisible ones (Shadow Weave, Haze) or if the wave hits a veil)
4) Chlore (Chlorine(An artillery barrage of gas shells onto a designated area to deny the enemy a path (a path to retreat, for example), anyone trapped inside is damaged, slowed and has his vision blurred))
The weapon of my choice is an AKM (in one of the developing arts Haze's weapons was an StG-44, so why not an AKM).
In the end, the hero is basically a pusher, who, with appropriate usage of all of his abilities, can cut the enemies off and let the team finish them off.
You can also made it friends with Warden, even though he is against such creatures. A soldier understands the other soldier.
Biography:
Soldiers until their death, the Trench Sweeper are a few soldiers' souls mixed together, as one is too weak to fight even his own fight, let alone get a physical body in the real world. They had their own wars and died on various battlefields, from the bloody fields of the Somme to the vast steppes of Eastern Europe, from bombed Paris to destroyed Grozny. They pursue something their contemporaries always failed delivering on: Ending the war. Now, they have come to their last fight and ask Patrons for only one thing:
Never again. It's make or break.
Short description:
Trench Sweeper are aggressive, yet team-depended. Being an army creature, they excel at squad-based fighting, never letting down their comrades-in-arms.
Abilities:
1) Stielhandgranate (A German offensive hand-grenade, mostly like the Geist's bomb, but with a timer and maybe a red grenade marker for enemies when near it)
2) Ни шагу назад! (Not a step back!(A boost of the hero itself and his teammates for rate of fire, bonus armor and speed, like Wraith's))
3) Sonar (A scan of the area the hero is looking at, showing enemies through walls for his teammates except invisible ones (Shadow Weave, Haze) or if the wave hits a veil)
4) Chlore (Chlorine(An artillery barrage of gas shells onto a designated area to deny the enemy a path (a path to retreat, for example), anyone trapped inside is damaged, slowed and has his vision blurred))
The weapon of my choice is an AKM (in one of the developing arts Haze's weapons was an StG-44, so why not an AKM).
In the end, the hero is basically a pusher, who, with appropriate usage of all of his abilities, can cut the enemies off and let the team finish them off.
You can also made it friends with Warden, even though he is against such creatures. A soldier understands the other soldier.
