Don Quixote inspired 16th century mercenary/landsknecht

worldtanks710

New member
Gameplay: Frontline support/damage hybrid facilitator role, mystic (focuses on spirit damage), fairly tanky to stay in the fight longer.

Background: Slightly crazy german man obsessed with the Landsknecht until his fantasies of chivalric romance books convinces him that he leads a 16th century landsknecht mercenary company. Believes he is a literary hero that's here to adventure, defeat evil and rescue his lady love(that doesn't actually exist), overall good intentions but in a misguided way. Acts like a confident, fierce veteran soldier and chivalric hero. Helps the patron to rescue his lady love and give him the power to defeat further evil. (I'm not a writer, improve upon this as you can)

Real name unknown because he changed his character name to a generic 16th century German name like: Joachim, Johannes, Nikolaus, Konrad, Wolfgang

Design: Thick german accent, big beautiful beard. Colorful, puffy, slashed fashionable 16th century clothes: Hat with a big ostrich feather, slashed puffy sleeved doublet, half-opened leather jerkin, puffy slashed pluderhosen, fabulous and sizely codpiece, long leather boots and gloves, katzbalger sword on his waist. Also could be interesting to swing the katzbalger sword around as his regular melee attack.
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Gun: Spirit infused matchlock arquebus, medium/high damage slow firerate rifle (so it's not just a singleshot muzzleloader since that wouldn't really work in a shooter game)
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Abilities:
1 Greatsword slashes: Channeling ability that deal melee damage in a small AOE around you that also gives small amount of knockback(diagonally up and backwards) against enemies, can be ended early by pressing right click to throw the greatsword as a projectile skillshot. The small knockback allows to juggle the enemies if you keep walking towards them while the ability is active, also useful for clearing creep waves. Visually pulling out a greatsword and twirling it around, doing wide clearing cuts. Slighty slows down walking speed while the ability is active like Haze's 4. Upgrade can give damage resistance

2 Pike Square: Spawns a square shaped group of animated armor constructs holding pikes that deal damage and gives large knockback against enemies, can be recast and order the pike square to move from far away, deals more damage when a moving unit hits an enemy. Basically moveable area denial that focuses on knockback instead of damage over time, Upgraded version puts 4 arquebusiers in the square that shoots projectiles at nearby enemies/creeps same way that regular ranged creeps can.

3 Rally: Channeling ability that gives damage resistance to both gun and spirit damdage, reduce stun duration on allies while applying anti-heal and reducing ability duration to enemies in a large AOE. Visually could be holding up a large flag with his left arm propped up on his shoulder with the team's color/logo on it (amber hand or sapphire flame) and allowing to shoot his gun one handed.

4 Calling reinforcements!: Spawn a number of creeps at your location to help push or defend objectives and reduce respawn timer of all allies by a small amount. Spawned creeps give a quarter of their soul value. Upgrading the ability increases the amount and the tankyness of spawned creeps.


3rd ability accompanied by funny/inspiring voice lines á la Kruber mercenary ability voice lines from Vermintide 2.
 
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