The Role of Carry is outdated and needs to be removed to fix the skill problem

Box_Head

New member
The issues plaguing high ranks right now is frankly all because the role of Carry is just as outdated and not only useless but actively harmful to the game in the same way that random crits are which is to say, carries frankly teach new players the wrong thing being that they dont need to understand macro, they dont need to work as a team, they dont need to actually be good at movement, they just need to FEED past the enemies and because carries can win if the player knows and more importantly, manages to feed well enough, it leads to the EXACT PROBLEM we have now of SOOOO fucking many braindead idiots in high ranks making it meaningless for making it so good players dont have to deal with trash teammates ruining games and bad players get sent to lobbies with seal team six and get curb stomped so hard, they cant learn why they suck....

frankly, they need to WIDESCALE nerf everyone and everything cause the DOTA 2 "balancing method" doesnt work here just like carries that ARE valid and useful to have in top down mobas where mobility is so limited that frankly, there is only so much individual skill expression possible and you cant really 1vX unless you have carry roles or out farm the enemy that badly so if they nerfed every character to the point that sure, you CAN specialize in multiple things but you have to still speclize ultimately in ONLY ONE thing like it used to be where you cant have super high damage if you want super high tankiness and you cant have super high sustain and healing if you have super high damage and you cant have both healing and tankiness maxed out forcing you to optimize the best you can get from both even if it wont match specialization in either than things would be A MILLION times better cause you only win if EVERYONE on your team is firing on all cylinders and playing their roles well so shitty players get weeded out to the low ranks and all thats left in higher ranks are players who ACTUALLY CAN pull their weight and can maintain or climb back to higher ranks after the initial purge of the shitters and new players and thus people who make it to higher ranks only do so by and large because they understand macro, they understand movement, they understand the role they are currently playing and they understand their hero VERY WELL and most of all, they understand the game enough to at least play well for their rank and arent so bad that they make my mother who doesnt understand how to look 360 degrees using a mouse or that you have to HOLD w to move forward rather than just tapping it no matter how many times i have tried to teach her.

TLDR; for those who wont read my word wall above, the game needs to have a MASSIVE rebalance with a focus on forcing heroes to have to specilize with sure, its fine if you can have dynamo specialize in being a spirit burst DPS but he has to LOOSE his ability to play a support role by and large and not be able to tank very well as the cost or haze should be able to specialize in being a brawler but she shouldnt get to keep assassin damage or get to have tank level durability. frankly, the way the game is balanced right now teaches new players the wrong thing and ruins players ability to understand what actually matters which is why ever other person constantly screams about K/D as they dont get that macro and teamwork and making plays that take objectives or let your team get objectives is how you win a game of deadlock...

hell if you want, im going to link a video if you dont wanna bother reading this and wanna see my thoughts thats a good video and shows the problem that its clear valve have STILL not learned since TF2 being that you shouldnt reward people for doing dumb shit basically
 
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