The Puppet - Hero Concept

I'm all for puppet characters. Puppet characters are cool.

I think the first ability needs more utility. Converting creeps won't do very much because the enemy will just shoot it down. It'd be kind of a waste. Maybe at least boost its health and damage, perhaps.

I like his 2nd and 3rd ability.

But I find the ulti........odd. Not bad. Odd. It's not an ultimate ability I'd expect from a puppet character.
With that being said, I feel like you'd need much more reliable cc if you want to kill anyone with that ult. Draining life isn't that big of a deal if they can just run away from you. I get you're supposed to hook them in with Father and/or the 30% slow on the ultimate 1ap. But I still feel you need a bit more, maybe a stun with the Catch & Fetch? idk
 
I'm all for puppet characters. Puppet characters are cool.

I think the first ability needs more utility. Converting creeps won't do very much because the enemy will just shoot it down. It'd be kind of a waste. Maybe at least boost its health and damage, perhaps.

I like his 2nd and 3rd ability.

But I find the ulti........odd. Not bad. Odd. It's not an ultimate ability I'd expect from a puppet character.
With that being said, I feel like you'd need much more reliable cc if you want to kill anyone with that ult. Draining life isn't that big of a deal if they can just run away from you. I get you're supposed to hook them in with Father and/or the 30% slow on the ultimate 1ap. But I still feel you need a bit more, maybe a stun with the Catch & Fetch? idk
Yeah, originally the idea was to have 2-5 puppets that you can control and that's the charge ability, and the creep takeover one was supposed to be a grapple/slow pull by one of the puppets. But that makes the whole design of the character complete, which doesn't fit with the character design of the game, where there are usually gaps in their kit that either items or teammates fills in, Viscous & Ivy are a great example of this. I think this makes playing the hero more interesting and rewarding when the combo hits with your teammates or when you finally got all the items you need to be self sufficient.

For the creep conversion spell, I want a flexible, all-purpose ability that you can just kinda use whenever, mostly for farming or pushing. It can also convert enemies summons like McGinnis' & Calico's turrets, coz i don't think we have enough counterplay against turrets other than ricochet right now since they have innate spirit resist.

The ult is probably my least favorite skill out of this kit, but i like the idea of stacking/scaling skills that alters the player model so you can tell just how strong they are just by looking and not TAB hover on their skill to see the stacks.

Thanks for the feedback!!
 
I'm all for puppet characters. Puppet characters are cool.

I think the first ability needs more utility. Converting creeps won't do very much because the enemy will just shoot it down. It'd be kind of a waste. Maybe at least boost its health and damage, perhaps.

I like his 2nd and 3rd ability.

But I find the ulti........odd. Not bad. Odd. It's not an ultimate ability I'd expect from a puppet character.
With that being said, I feel like you'd need much more reliable cc if you want to kill anyone with that ult. Draining life isn't that big of a deal if they can just run away from you. I get you're supposed to hook them in with Father and/or the 30% slow on the ultimate 1ap. But I still feel you need a bit more, maybe a stun with the Catch & Fetch? idk
I would have expected thhe puppet ultimate to make enemys attack one another for a short duration and have their resistance reduced. Name is "loose strings"
 
This is objectively high effort and subjectively quite good.
Have you considered having the puppeted troopers and jungle monsters having a weaker version of the third ability? such as simply slowing nearby targets, or only doing a bit of damage? That seems like a natural extension of the spells, but I'd understand if you disagree.
As an aside, this looks like a hero with an unique headshot hitbox, like Mo+Krill and Seven, which I find quite fun, personally.
 
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