Some kind of soul marauder, like Muerta aesthetic from Dota 2 but occult instead of Mexican. And small like Ivy. A Goblin. OR a slightly evil squirrel. Utility, Trapping, Damage, and Movement. 3 Base Stamina, Bucket 1. These abilities can be easily adapted to any visual style or aesthetic, but we need more dangerous little fellas.
Ability 1: Ricocheting Round
- Bullet that bounces off environment, but once it connects with a hero, continues bouncing between nearby units, prioritizing heroes. Has a set amount of bounces, gets more with AP. Applies item effects, does bonus Spirit Damage.
Ability 2: I'M OUT
- Attach to a wall and leap off of it (fast like a lightning bolt). Imagine spiderman jumping to a wall then pouncing off of it. This kind of vibe, would be really cool with a soul trail. Uses charges.
Ability 3: Ouija Cord
- Plant an enchanted trip-wire that rips the soul out of the opponents body, allowing them to move as usual but their stationary soul remains at the site of the trap, taking ~75% damage for ~1.5 seconds until it returns to their body. They are slowed and lose spirit resist for the duration. OR it can just be a regular stun - trap ability. But Ouija Cord name is too genuis.
Ability 4 (Ultimate): Big Fatty
- Rail-gun type ability. Stand still and charge up a massive shot that pierces units and terrain (Can be a soul-shot or something in the lore) and slows enemies hit. Longer charge = longer range, damage, and debuff duration (Up to 2.0 seconds). Also has an ally component, like a shield or heal with 150 base and ~+20 per boon
Ability 1: Ricocheting Round
- Bullet that bounces off environment, but once it connects with a hero, continues bouncing between nearby units, prioritizing heroes. Has a set amount of bounces, gets more with AP. Applies item effects, does bonus Spirit Damage.
Ability 2: I'M OUT
- Attach to a wall and leap off of it (fast like a lightning bolt). Imagine spiderman jumping to a wall then pouncing off of it. This kind of vibe, would be really cool with a soul trail. Uses charges.
Ability 3: Ouija Cord
- Plant an enchanted trip-wire that rips the soul out of the opponents body, allowing them to move as usual but their stationary soul remains at the site of the trap, taking ~75% damage for ~1.5 seconds until it returns to their body. They are slowed and lose spirit resist for the duration. OR it can just be a regular stun - trap ability. But Ouija Cord name is too genuis.
Ability 4 (Ultimate): Big Fatty
- Rail-gun type ability. Stand still and charge up a massive shot that pierces units and terrain (Can be a soul-shot or something in the lore) and slows enemies hit. Longer charge = longer range, damage, and debuff duration (Up to 2.0 seconds). Also has an ally component, like a shield or heal with 150 base and ~+20 per boon