The Good And Bad So Far

chescaj

New member
So first off I don't play a lot of competitive online games but this looks fun and easy enough to do once a week.
So I set up and I choose Seven as my main. Seems pretty cool.

1. When I first play the training video, it shows only keyboard commands instead of my controller. I imagine this will be fixed later but better to point it out.

2. When I get into actually playing the first part of training I have an easy enough time learning the controls. However, for a long time I couldn't finish the Reload on my checklist because I tried everything on my controller. Finally I had to use the R key to continue. Maybe make reload on the D-Pad?

3. I love how the enemy candles melt as they take damage.

4. It took me a little while to realize my health bar wasn't the ammo count, and that it was the little semi circle on the left. Maybe make the health bar green? Or perhaps in a shape, like how Persona 5 uses a heart?

5. Speaking off UI, for the special moves the buttons they correspond with are pretty tiny. I would like them a little bigger.

6. When I attach to a rail, I can't jump off until it reaches the end even though I'm pressing jump.

7. For the shop, I would like it if the items had prices listed under the icon instead of hovering over them to show it. You still did good having the unaffordable ones grayed out and you're a life saver for my brain for having recommended items.

8. I tried doing Lane Training to finish everything, but here's what happened:
Chooses Seven
Gets set up with a match even though it's training
Chooses Seven a second time like my choice was undone
Play Lane Training for half a minute
Gets kicked out
Lane Training has a check mark even though it's not completed

Conclusion: I'm interested enough to play this game maybe once a week and I want to play live but I really want to do the Lane Training first. Hope this all helps
 
Sorry one more:

9. The ammo count and stamina bar are okay but maybe could use a little work? For the stamina bar I've seen other games have it as a smaller, maybe blue bar that's attached to the health bar. If this were an RPG think of the MP bar attached underneath the HP bar. Persona 3 comes to mind for that. As for the ammo count, I definitely want the numbers bigger and if you attach the stamina bar somewhere else you could have more room to scale it up and experiment with certain fonts and styles
 
4. For me it's pretty clear, you won't have like... 800 bullets, and it makes sense that the bulletcount is on the crosshair. Also, being a giant bar is great for glancing.

5. An UI scaling option would be great.

6. The jump off the rails button is bound to the cancel hotkey.
 
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