The gatekeeper's door does not work in the Hidden King base or in the game's veil verification.

AREVALO4231

New member
The walls of the Hidden King's base are irregular, making it difficult to place doors, both at the base of the pattern and throughout the area. However, at the Archmother's base, it's much easier because everything is very geometric. This is a disadvantage if you're playing on a faction, as you won't be able to escape as easily with the crowd control offered by the new heroes. They should also fix the veils in the Hidden King's base, as they are only available in the Archmother's, and sometimes you want to become invisible with the veil, but it's not available.
Since I'm playing at low resolution, someone else made another report with the same problem, so you can see it.
20260222161317_1.jpg20260222161306_1.jpg20260222161241_1.jpg20260222161142_1.jpg20260222161222_1.jpg
 

Attachments

  • 20260222161235_1.jpg
    20260222161235_1.jpg
    108.5 KB · Views: 1
I’ve noticed that the team bases differ in ways that can noticeably affect gameplay too.

For example, playing Dorman with a playstyle focused on doors and Vortex Web becomes more difficult when I’m on the Hidden King team. I can’t place doors around the Patron as easily as I can on the Arch Mother Patron base.

This also applies to other textures and geometry where the wall connects to the floor on the Hidden King base. These details make door placement less consistent and limit certain setups that are possible on the other base.

I understand that it’s unlikely such a cool and well-designed base would be reworked because of a single hero and a specific playstyle. However, I wanted to highlight that the texture and geometry design of bases can influence the win probability for certain heroes.

If someone from the development team or the feedback team sees this, I would really appreciate a response or your thoughts on this topic.
 
Back
Top