T4 Vitality Item - Growing Endurance

Speaking of which... Just made some changes on this item.



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I'm unsure of what to think of it. It's like a less troll version of trophy collector but more defense focused. I'm kinda wary of permanent buff items like this cause I don't think there's too much interesting stuff to it.
With trophy collector it's more of a gamble, handicap yourself by 3k souls for the chance of a bigger slowball, while this item it's more a matter of time until you get fully powered up and I think at that point you should just grant the full stats.

A more interesting way to do it imo is something like Glass cannon where you have a condition where you'd lose stacks, so there's a bit of a resource management game going on with the item.
I feel like this item could be cool as an active that gives you defense (resist and health) stacks by siphoning stacks from nearby enemies an NPCs, with the stacks diminishing over time. So you sort of have an incentive to get into fights and to try and get stacks instead of just waiting and farming for NPCs
 
I'm unsure of what to think of it. It's like a less troll version of trophy collector but more defense focused. I'm kinda wary of permanent buff items like this cause I don't think there's too much interesting stuff to it.
With trophy collector it's more of a gamble, handicap yourself by 3k souls for the chance of a bigger slowball, while this item it's more a matter of time until you get fully powered up and I think at that point you should just grant the full stats.

A more interesting way to do it imo is something like Glass cannon where you have a condition where you'd lose stacks, so there's a bit of a resource management game going on with the item.
I feel like this item could be cool as an active that gives you defense (resist and health) stacks by siphoning stacks from nearby enemies an NPCs, with the stacks diminishing over time. So you sort of have an incentive to get into fights and to try and get stacks instead of just waiting and farming for NPCs
hmm, You're probably right, forcing people to build up stacks in late game doesn't sound very appealing in a long run.

I'll try to come up with something more appealing for this item tomorrow.
 
Changed the Passive into an active that siphons the lifeforce out of nearby enemies for stacks of bonus defensive stats.


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Made some adjustments this morning, and added +5 Health Regen as well.
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