T4 Spirit Item - Time Slasher

Completely forgot to add the Spirit Resist from Mystic Vulnerability, so it's been fixed.

Also upped the Spirit Resist Reduction on Spirit Damage a bit.

[#ffff00,__Deadlock Graphic Designer__] B.png
 

Attachments

  • [#ffff00,__Deadlock Graphic Designer__] B.png
    [#ffff00,__Deadlock Graphic Designer__] B.png
    3 MB · Views: 0
Flat cooldown reduction is quite scary as a concept. This item would most likely be extremely powerful on something like Mo and Krill.

However, the suggestion is somewhat moot in light of the balancing trajectory. They are clearly trying to increase cooldowns currently: they repeatedly nerfed cooldown reduction carrying items across the board as well increasing cooldowns on ultimates across the board.
 
Flat cooldown reduction is quite scary as a concept. This item would most likely be extremely powerful on something like Mo and Krill.

However, the suggestion is somewhat moot in light of the balancing trajectory. They are clearly trying to increase cooldowns currently: they repeatedly nerfed cooldown reduction carrying items across the board as well increasing cooldowns on ultimates across the board.
Somehow I have a feeling that they hate magic...

But, yeah, I'm fully aware of the recent cooldown reduction nerfs and what not, But I still believe that, even though the CDR values on this might get cut down, this would be valuable for Burst heroes like Grey Talon, Lash, Pocket, etc.(that is if this ever gets added at any point in the future)

Also, Yes, I am a real big fan of burst heroes(well, preferrably long range/'safe' ones, that is)
 
V2.0
Upped the Cooldown reductions on the Passive, but gave it a 20s Cooldown, and the Passive no longer triggers on Assist, only on Kill.

As before, the reduction only applies on abilities that are currently on cooldown.

Time Slasher D.png
 

Attachments

  • Time Slasher D.png
    Time Slasher D.png
    2.9 MB · Views: 0
Reworked the item, cooldown reductions in the passive changed from flat reductions to % reductions; 10% CDR for Non-Ultimate abilities and 20% CDR to Ultimate abilities.

Cooldown on the passive increased to 25 seconds and this item no longer builds from Mystic Vulnerability(which is also why I changed the stats slightly).

Time Slasher E.png
 

Attachments

  • Time Slasher E.png
    Time Slasher E.png
    2.5 MB · Views: 0
Reworked the item, cooldown reductions in the passive changed from flat reductions to % reductions; 10% CDR for Non-Ultimate abilities and 20% CDR to Ultimate abilities.

Cooldown on the passive increased to 25 seconds and this item no longer builds from Mystic Vulnerability(which is also why I changed the stats slightly).

View attachment 97207
rework idea

upgrades from suppressor

suppressor stats

ability cast animation speed increased by 10% (adds a time particle effect to your abilities on top of them being harder to telegraph)

passive - 18s cooldown - spirit damage applies improved version of suppressor that also slows enemy ability cast animations by 10%. abilities that apply the effect gain 10% cooldown reduction and proc the cooldown. the effect is doubled for ultimates or when the debuffed hero is killed within 3 seconds of using the ability.
 
Last edited:
rework idea

upgrades from suppressor

suppressor stats

ability cast animation speed increased by 10% (adds a time particle effect to your abilities on top of them being harder to telegraph)

passive - 18s cooldown - spirit damage applies improved version of suppressor that also slows enemy ability cast animations by 10%. abilities that apply the effect gain 10% cooldown reduction and proc the cooldown. the effect is doubled for ultimates or when the debuffed hero is killed within 3 seconds of using the ability.

Correct me if I'm wrong, but aren't casting animation speeds already fast enough with every hero? Just wondering.

Also, how 'improved' are we talking with this? Are you talking about the amount of % slow of Suppressor, as in, higher than 28%?
 
Back
Top