T4 Spirit Item - Calamitous Power

I do like the passive quite a bit, there really isn't something for Spirit that Weapon has with items like opening rounds.

As for the passive, I personally don't see much of a reason for it to exist. There already are other items that provide similar effects like Mystic Slow or Spirit Sap and this just feels like a mish-mash of those two.
 
I feel the item as it is in the latest iteration is fine, but the spirit resist shred should go, items like tankbuster, spiritsnach and focus Lense already do this job well and it feels like an overstating an item.
 
As for the passive, I personally don't see much of a reason for it to exist. There already are other items that provide similar effects like Mystic Slow or Spirit Sap and this just feels like a mish-mash of those two.
You mean the Active, right? Yeah, I was trying to think what debuff to apply upon getting hit by the Meteor, and that's where I landed; Spirit resist reduction and movement slow. Didn't rly see what else could've been added for the debuff.
I feel the item as it is in the latest iteration is fine, but the spirit resist shred should go, items like tankbuster, spiritsnach and focus Lense already do this job well and it feels like an overstating an item.
Noted, I will get rid of it the next time I change things up in this item. But I honestly don't know whether I should add something else to the debuff or just get rid of it.
 
V2.5
Sry, guys, I'm at my wits end with this item, so these adjustments are all I can think of for now.


Debuff nerfed(with exception to Slow duration), Cooldown gone up by 5 seconds, upped the Damage and Impact Radius slightly, and gave it a 1s Stun on impact, too.

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Interesting. But.
Well, the item looks very powerful. I'm afraid to even imagine what could be done with this item in a room with a mid boss or in the pit of an unprotected enemy base.
And with two such items, you can easily win any mass brawl.
Stunning, which is used in the area, and is also used from a distance, turns out to be extremely unfair and broken.
 
I would suggest replacing the stun effect with a root effect or a significant reduction in movement speed and somersaults.
However, I like this item because it expands the possibilities for supports in the game.
 
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You mean the Active, right? Yeah, I was trying to think what debuff to apply upon getting hit by the Meteor, and that's where I landed; Spirit resist reduction and movement slow. Didn't rly see what else could've been added for the debuff.

Noted, I will get rid of it the next time I change things up in this item. But I honestly don't know whether I should add something else to the debuff or just get rid of it.
Yeah I meant the active, my bad.

Thinking about it, an AoE slow is not really covered for in this game so it could probably work there.
pretty well.
Area Immobilize is also a pretty interesting idea, I like that.
I think what the item has now is good. You could remove the spirit resist debuff, I don't think the item needs it, it's better if it only filled its specific niche instead of competing with other anti-resist items.
 
V3.0

Removed Spirit Resist Reduction, But upped the Move speed slow and Spirit Scaling on Damage to make it more Impactful.


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