T4, Heavy Hitter, Situational melee spirit item upgrade from Spirit Snatch

matrhs

New member
I tried creating a situational spirit melee item.
There is much room for improvement when it comes to stats, but I would like to hear peoples oppinion of an item like this.
The concept of the item is that melee items should have some sort of way to stun or "interrupt" peoples casts or abilities. I've designed the item in a way where I feel it wouldnt become "too annoying" to play against.
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A 5 second cooldown in addition to a low proc percent chance might be a bit too limiting, but it wouldnt stop a player from spamming light and heavy melee until it finally it. I think maybe another interesting concept could be that its always a guaranteed ministun, but with a much longer cooldown as a
"Guaranteed" way to stop someones channeling of an ability.


Think for example, you are fighting a Warden and he pops ult, knockdown is too long of a cooldown and you dont have any stuns readily available. Just heavy melee him whilst he is channeling to cancel his cast and punish him for casting it aggresively. This item probably wouldnt be usedful against most heroes, but I feel like it could be a very interesting situational item against certain matchups.

I also attached a guaranteed stun version concept with a 30s cooldown. The stun-lengths or cooldown times could even scale with spirit.
Another interesting version could be an activated items so that you guarantee your next attack applies a ministun.
[#ffff00,__Deadlock Graphic Designer__] (1).png
 
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You suggest a melee item with purpose of stun/interrupt, but we already have the Crushing Fists.

The first variant of your item is not good for a few reasons:
  1. Stun has a chance to be applied.
    The only item's benefit is the stun which isn't guaranteed. If you don't apply stun, item is less useful.

  2. Small chances.
    With these small numbers, in order to apply stun to required to spam melees, which is totally not a good idea.

  3. Price.
    Knockback costs 3200 souls, just as upgrading from Spirit Snatch to this item. The former not only performs better than the latter, but also is more affordable.

  4. Theme.
    It doesn't fit with Spirit Snatch in theme or mechanics.
The second variant is much better, as it's controllable and predictable. The last two issues are present here too. But as I have already said, we have Crushing Fists.
 
You suggest a melee item with purpose of stun/interrupt, but we already have the Crushing Fists.

The first variant of your item is not good for a few reasons:
  1. Stun has a chance to be applied.
    The only item's benefit is the stun which isn't guaranteed. If you don't apply stun, item is less useful.

  2. Small chances.
    With these small numbers, in order to apply stun to required to spam melees, which is totally not a good idea.

  3. Price.
    Knockback costs 3200 souls, just as upgrading from Spirit Snatch to this item. The former not only performs better than the latter, but also is more affordable.

  4. Theme.
    It doesn't fit with Spirit Snatch in theme or mechanics.
The second variant is much better, as it's controllable and predictable. The last two issues are present here too. But as I have already said, we have Crushing Fists.
I agree that the second suggestion is better than the first one.
My idea with the spirit snatch upgrade is that the new item keeps the spirit snitch effect but also gets the ministun effect for interrupting. I probably should have added that to the item.

We do have crushing fists yes, but I think this could be interesting as a spirit alternative since snitch already scales with spirit. The stun from crushing fists isnt instant either as you need 6 stacks, so this would cound as a way to interrupt ultimates and ultimate casts.

If there was one for vitality as well I think it could be very similar to Sange Kaya and Yasha from Dota 2 where there is 1 melee item for each "main stat".
 
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