I tried creating a situational spirit melee item.
There is much room for improvement when it comes to stats, but I would like to hear peoples oppinion of an item like this.
The concept of the item is that melee items should have some sort of way to stun or "interrupt" peoples casts or abilities. I've designed the item in a way where I feel it wouldnt become "too annoying" to play against.
![[#ffff00,__Deadlock Graphic Designer__].png [#ffff00,__Deadlock Graphic Designer__].png](https://project8-data.community.forum/attachments/64/64362-7b45b1f0b46423b5a92ba28ad78b8a3d.jpg?hash=PgAwAGWZEA)
A 5 second cooldown in addition to a low proc percent chance might be a bit too limiting, but it wouldnt stop a player from spamming light and heavy melee until it finally it. I think maybe another interesting concept could be that its always a guaranteed ministun, but with a much longer cooldown as a
"Guaranteed" way to stop someones channeling of an ability.
Think for example, you are fighting a Warden and he pops ult, knockdown is too long of a cooldown and you dont have any stuns readily available. Just heavy melee him whilst he is channeling to cancel his cast and punish him for casting it aggresively. This item probably wouldnt be usedful against most heroes, but I feel like it could be a very interesting situational item against certain matchups.
I also attached a guaranteed stun version concept with a 30s cooldown. The stun-lengths or cooldown times could even scale with spirit.
Another interesting version could be an activated items so that you guarantee your next attack applies a ministun.
![[#ffff00,__Deadlock Graphic Designer__] (1).png [#ffff00,__Deadlock Graphic Designer__] (1).png](https://project8-data.community.forum/attachments/64/64366-322fc894ad8958845b8eba8044cc809e.jpg?hash=1fu2dYm2Km)
There is much room for improvement when it comes to stats, but I would like to hear peoples oppinion of an item like this.
The concept of the item is that melee items should have some sort of way to stun or "interrupt" peoples casts or abilities. I've designed the item in a way where I feel it wouldnt become "too annoying" to play against.
![[#ffff00,__Deadlock Graphic Designer__].png [#ffff00,__Deadlock Graphic Designer__].png](https://project8-data.community.forum/attachments/64/64362-7b45b1f0b46423b5a92ba28ad78b8a3d.jpg?hash=PgAwAGWZEA)
A 5 second cooldown in addition to a low proc percent chance might be a bit too limiting, but it wouldnt stop a player from spamming light and heavy melee until it finally it. I think maybe another interesting concept could be that its always a guaranteed ministun, but with a much longer cooldown as a
"Guaranteed" way to stop someones channeling of an ability.
Think for example, you are fighting a Warden and he pops ult, knockdown is too long of a cooldown and you dont have any stuns readily available. Just heavy melee him whilst he is channeling to cancel his cast and punish him for casting it aggresively. This item probably wouldnt be usedful against most heroes, but I feel like it could be a very interesting situational item against certain matchups.
I also attached a guaranteed stun version concept with a 30s cooldown. The stun-lengths or cooldown times could even scale with spirit.
Another interesting version could be an activated items so that you guarantee your next attack applies a ministun.
![[#ffff00,__Deadlock Graphic Designer__] (1).png [#ffff00,__Deadlock Graphic Designer__] (1).png](https://project8-data.community.forum/attachments/64/64366-322fc894ad8958845b8eba8044cc809e.jpg?hash=1fu2dYm2Km)
Last edited: