Incomplete concept. I want to document the interaction type: influencing how enemies can interact with neutrals.
Active item. Upgrades from Monster Rounds. 60s CD.
Place a hex on the ground, any Denizens within the hex are affected. For the next 50 seconds, if any of the affected Denizens are killed, the remaining affected Denizens acquire heavy weapon and spirit resistances for the next 50 seconds.
Motivation:
AFK farming Haze? Take the risk of traveling into the opposing jungle and placing Mystic Lien. The Haze now has to find another camp, possibly closer to enemy territory if he/she wants to farm up.
Alternative implementations:
Instead of resistances, maybe it could be shield scaling with boons or something similar. The mode isn't as important since we could only determine the best option through heavy testing.
Active item. Upgrades from Monster Rounds. 60s CD.
Place a hex on the ground, any Denizens within the hex are affected. For the next 50 seconds, if any of the affected Denizens are killed, the remaining affected Denizens acquire heavy weapon and spirit resistances for the next 50 seconds.
Motivation:
AFK farming Haze? Take the risk of traveling into the opposing jungle and placing Mystic Lien. The Haze now has to find another camp, possibly closer to enemy territory if he/she wants to farm up.
Alternative implementations:
Instead of resistances, maybe it could be shield scaling with boons or something similar. The mode isn't as important since we could only determine the best option through heavy testing.