John Citrous
New member
Currently heavy melee attacks are extremely predictable and easy to punish with obvious visual AND audio cue, discouraging most players from using it entirely without first applying a stun effect like Haze's Sleep Dagger or Abrams' Shoulder Charge at T2 upgrade, etc...
This item idea aims to be a remedy for heavy melee attack's disadvantages and encourage players to use it more by converting it into a 3 hit combo attack with less wind-up time and prevents enemy from parrying in the middle of the combo, with heavy melee's cooldown increased to keep DPS in check.

This item idea aims to be a remedy for heavy melee attack's disadvantages and encourage players to use it more by converting it into a 3 hit combo attack with less wind-up time and prevents enemy from parrying in the middle of the combo, with heavy melee's cooldown increased to keep DPS in check.
