Stark Trist
Member

Notes: Consumes unclaimed souls first!
Does a few interesting things for builds/player dynamics:
1) Lets a player invest in (eventually) lots of health with 1 item
2) Lets a player invest souls in health/vitality incrementally throughout a game.
2a) This means you can get the % health bonus without buying items which is key to this item being good.
3) Lets a player who knows they will die convert a small number of unclaimed souls into bonus health.
4) Uses up an active slot!
There are better items than Glutenous Heart if you've got the open slots and want health.
This item is silly, but kind of cool to think about and I think could fit well into some heavy spirit/weapon builds.
Variant Idea Inspiration: Seal Coffer
Math: min/max
Time: HP | souls | minute 5 | minute 10 | minute 15 | minute 20 | minute 25 | minute 30 |
buy at min 5 | 200 | 2000 | 275 | 2400 | 425 | 3000 | 575 | 3800 | 725 | 4600 | 875 | 5400 |
buy at min 10 | N/A | 200 | 2000 | 275 | 2400 | 425 | 3000 | 575 | 3800 | 725 | 5200 |