yigitboran62
Active member
Hero Concept
Hero Name: Sun Wukong
Ambusher-Annoying-Native
Weapon: Native Staff
This weapon deals Sun Wukong light melee damage (0.4 scaling). Unlike other weapons, it has a 5-meter attack range. Ammunition: 4/4. He strikes enemies with his staff.
Cooldown: 35 seconds
Length: 10 meters
Width: 1 meter
Sun Wukong strikes the ground with his staff, releasing a shockwave. Enemies within the area are stunned.
Upgrades (Tiers):
Cooldown: 40 seconds
Sun Wukong uses his staff to launch himself upward and, with a 1.5-second directional charge, slams down at a selected location.
On landing:
Upgrades (Tiers):
Passive Ability
After every 3 successful hits on an enemy, Sun Wukong performs 1 “Hell Strike”.
Hell Strike:
Upgrades (Tiers):
Cooldown: 75 seconds
Sun Wukong enters objects such as jungle elements, boxes, sinners, walls, lamps, trucks, etc. He can exit at will via parry. While inside, he regenerates 50% of the health lost in the last 3 seconds.
Upgrades (Tiers):
Any action performed by Sun Wukong (e.g., melee actions) can be canceled and instantly converted into a parry.
Inspired by a Dota 2-style Monkey King character. With his ultimate-like mechanics, players can break sinners, jungle, or boxes to reveal Wukong. However, while engaging in melee combat, one must not forget that Wukong may set traps for you.
The concept is open to further development based on your ideas.
Currently focusing on abilities; suggestions for the story are welcome.
Hero Name: Sun Wukong
Ambusher-Annoying-Native
Weapon: Native Staff
This weapon deals Sun Wukong light melee damage (0.4 scaling). Unlike other weapons, it has a 5-meter attack range. Ammunition: 4/4. He strikes enemies with his staff.
1st Skill: “Native Salute”
Cooldown: 35 seconds
Length: 10 meters
Width: 1 meter
Sun Wukong strikes the ground with his staff, releasing a shockwave. Enemies within the area are stunned.
- Shockwave damage: 60 (light melee scaling 1.0)
- Stun duration: 0.4 seconds
Upgrades (Tiers):
- T1: Width +0.5 meters
- T2: Cooldown -15 seconds
- T3: Stun duration +0.4 seconds
- T4: After striking the ground, he leaps to the end of the staff and applies the “Pole Vault” skill’s ground impact effect upon landing.
2nd Skill: Pole Vault
Cooldown: 40 seconds
Sun Wukong uses his staff to launch himself upward and, with a 1.5-second directional charge, slams down at a selected location.
- Launch range with staff: 15 meters
- Jump distance: 25 meters
- Landing area radius: 5 meters
On landing:
- 115 damage (spirit damage scaling 0.4)
- 15% movement slow
- Each enemy hit reduces the cooldown of “Native Salute” by 5 seconds instantly
Upgrades (Tiers):
- T1: Landing radius +2 meters
- T2: Movement slow +12%
- T3: -20 seconds cooldown and becomes a charged ability
3rd Skill: Magnificent Staff
Passive Ability
After every 3 successful hits on an enemy, Sun Wukong performs 1 “Hell Strike”.
Hell Strike:
- Bonus 40 damage (heavy melee scaling 0.3)
- 20% life steal
Upgrades (Tiers):
- T1: +2 ammunition (6/6)
- T2: Attack range increases from 5 to 7.5 meters, life steal +20%
- T3: Hell Strike triggers every 2 hits and ignores melee resistance
4th Skill: Hide and Seek
Cooldown: 75 seconds
Sun Wukong enters objects such as jungle elements, boxes, sinners, walls, lamps, trucks, etc. He can exit at will via parry. While inside, he regenerates 50% of the health lost in the last 3 seconds.
Upgrades (Tiers):
- T1: +2 seconds to the final window
- T2: Health restored +25%
- T3: Cooldown -30 seconds
Passive Ability
Any action performed by Sun Wukong (e.g., melee actions) can be canceled and instantly converted into a parry.
Inspired by a Dota 2-style Monkey King character. With his ultimate-like mechanics, players can break sinners, jungle, or boxes to reveal Wukong. However, while engaging in melee combat, one must not forget that Wukong may set traps for you.
The concept is open to further development based on your ideas.
Currently focusing on abilities; suggestions for the story are welcome.
