"street_test" map design and art issues thread.

Build Date: 08.28.24
Build Version: 5093

! UPDATED INFO/STATUS FOR THE PREVIOUS REPORTS !

DESIGN
DescriptionScreenshotsVideoLocation
D-122 FIXED
Player can pass through push triggers to enemy's base "safe rooms" using Warp Stone.
design_pushtrigger_scr_01.png
design_pushtrigger_scr_02.png

View attachment design_pushtrigger_vid_01.mp4

View attachment design_pushtrigger_vid_02.mp4
Every one-way defender exits from both bases.
D-123
Ledges without player and camera collisions allows players to see thru Firehouse building.
design_ledge_scr.png
View attachment design_ledge_vid.mp4
Firehouse building at the Yellow Lane.
D-124 FIXED
Some weird clipping between balcony and awning allows player to stand on top of the clip surface.
design_clip_01_scr.png
clip01.png

View attachment design_clip_01_vid_02.mp4

View attachment design_clip_01_vid_01.mp4
Position (Amber):
setpos -6728.369629 -2688.904541 690.825073; setang 14.084878 240.801620 0.0

Position (Sapphire):
setpos 6654.098633 2687.893555 719.448364; setang 16.763445 54.587040 0.0
D-125 FIXED
I am pretty sure, that this issue has been reported already. But here is still floating billboard next to the Purple entrance to the Sapphire base.
design_billboard_02.png
design_billboard_01.png
N/APosition:
setpos 2453.107422 6255.019531 715.029297; setang 19.442009 113.944481 0.0
D-126 FIXED
Update for the D-118.
Issues still the same, but there is no need to use any item or abilities to perform this ledge climb.
clips1.png
View attachment design_rooftop_ledge_vid.mp4
Position:
setpos -6951.126465 3734.040039 1551.751465; setang 42.906326 129.158783 0.0

ART
DescriptionScreenshotsVideoLocation
A-87
Missing geo chunks.
art_geo_gap_02.pngN/APosition:
setpos -6531.988281 2759.988525 308.738556; setang -27.272217 -167.948486 0.0
A-88 FIXED
Geo gap.
art_geo_gap_01.pngN/APosition:
setpos -6242.575195 -4276.224121 1162.818848; setang -47.415150 -314.090881 0.0
A-89
Geo gap.
art_geo_gap_03.pngN/APosition:
setpos -992.028259 2361.571045 1377.758179; setang -11.629446 -493.233459 0.0


This one is rather a tech/compiling issue, seems like a corrupted vis data for this region of the map (disappearing world geo and props chunks): FIXED

View attachment visdata_01_vid.mp4
 
Last edited:
Description
Screenshot
Coordinates
Car and pavement clipping.20240825_012639.jpg
car.jpg
setpos 3372 -2919 383; setang 26 44 0
setpos -3372 2919 383; setang 21 207 0
Corner not closing.20240825_013719.jpg
corner.jpg
setpos 8100 -320 307; setang -21 302 0

Suggestion: use lossy image formats to prevent long load time in this thread.
 
Build Date: 09.01.24
Build Version: 5118

DESIGN

DescriptionScreenshotsVideoLocation
D-127 FIXED
Similar issue to D-126, but at Amber side of the map.
clip2.png
View attachment design_roof_oob_vid.mp4
Position:
setpos 6983.344238 -3750.439209 1576.252075; setang 32.800163 -42.321381 0.0

ART
DescriptionScreenshotsVideoLocation
A-90 FIXED
Duplicated wall lamp fixture prop with light sources.
art_duplicated_props_01.pngN/APosition:
setpos -2222.227051 -4077.534912 535.803955; setang -15.280208 278.812592 0.0
A-91 FIXED
Duplicated ceiling caged lamp with light sources.
art_duplicated_props_04_1.png
art_duplicated_props_04_2.png
N/APosition (Amber):
setpos 3836.651123 -3201.447510 858.438660; setang -11.637456 1611.546631 0.0

Position (Sapphire):
setpos -3817.641602 3187.087402 858.812378; setang -21.923168 1452.869141 0.0 (Duplicated entities in an exact same place)
A-92 FIXED
Ditto.
art_duplicated_props_02.pngN/APosition:
setpos -3197.812988 -5674.883301 699.215759; setang -2.423069 434.062958 0.0
A-93 FIXED
Ditto.
art_duplicated_props_03.pngN/APosition:
setpos 3734.671631 -2125.511475 408.890076; setang -3.280216 500.491486 0.0
A-94 FIXED
Floating ceiling caged lamp.
art_floating_props_02.pngN/APosition:
setpos -3091.655273 6712.483398 1017.069458; setang -9.815952 25.098692 0.0
A-95 FIXED
Ditto. Seems like a leftover.
art_floating_props_07.pngNAPosition:
setpos 5794.105469 2129.538574 399.231262; setang -23.316082 866.247559 0.0
A-96 FIXED
Leftover multiple light fixtures?
art_leftover_1.png
art_leftover_2.png
N/AUnderground connector between Sapphire Secret Shop and Purple Line.
A-97 FIXED
Floating wall mounted light fixture.
art_floating_props_03.pngN/APosition:
setpos -1109.698730 3828.375000 604.287720; setang 19.755476 -56.222755 0.0
A-98 FIXED
Ditto.
art_floating_props_04_1.png
art_floating_props_04_2.png
N/APosition (Amber):
setpos 5158.963867 -4082.335205 763.389648; setang 1.969765 116.170105 0.0

Position (Sapphire):
setpos -5152.705566 4082.038086 765.469116; setang 3.791192 -60.937016 0.0
A-99 FIXED
Ditto.
art_floating_props_05_1.png
art_floating_props_05_2.png
N/APosition (Amber):
setpos -2074.308105 -6518.128906 699.176453; setang -3.173091 265.634338 0.0

Position (Sapphire):
setpos 2073.077637 6549.673340 708.459961; setang 2.719754 81.991440 0.0
A-100 FIXED
Floating roof spikes prop.
art_floating_props_01_1.png
art_floating_props_01_2.png
N/APosition (Amber):
setpos 2676.386719 -5278.119629 1356.737061; setang -3.387393 2.598626 0.0

Position (Sapphire):
setpos -2739.368408 5288.759277 1355.832520; setang -1.565961 185.598633 0.0
A-101 FIXED
Floating callout signs.
art_floating_props_06.pngN/ASpealeasy building.

Position:
setpos 5745.775391 1679.900024 566.587830; setang 16.862595 -55.365639 0.0
A-102 FIXED
Visible backfaces of the storefront at teleport booth entrance.
art_geo_gap_01_1.png
art_geo_gap_01_2.png
N/APosition (Amber):
setpos 4452.299316 -4466.259766 471.208099; setang 1.862550 -242.008621 0.0

Position (Sapphire):
setpos -4461.782715 4452.290527 472.790619; setang 0.362578 309.991455 0.0
A-103 FIXED
Z-Fight with multiple facade elements.
art_zfight_03_scr.png
View attachment art_zfight_03_vid.mp4
Position (Amber):
setpos -6133.586426 -3208.271484 1520.717407; setang 1.326846 -69.722771 0.0

Position (Sapphire):
setpos 6146.398438 3175.551514 1538.747314; setang 4.433983 108.348755 0.0
 
Last edited:
@PhilCo

Build Date: 09.02.24
Build Version: 5120

DESIGN

DescriptionScreenshotsVideoLocation
D-128 FIXED
Set of bonus crates and golden statues has been moved from their original location to the oob, thus became inacessible.
crates_missing_01.png
crates_missing_02.png
crates_missing_03.png
crates_missing_04.png
N/APosition (Amber):
setpos -4448.911133 -2044.305298 -15.507355; setang 32.907249 -255.642792 0.0

Position (Sapphire):
setpos 4433.831543 2036.637085 -20.287556; setang 30.785700 -428.892883 0.0
 
Last edited:
@PhilCo

Build Date: 09.09.24
Build Version: 5129

This report is dedicated for the instances where player can set Lane Guardians to attacking state and damage them without taking any damage in return.


Most of this kind of issues seems to be related to the clip faces around buildings, so Guardian can see player, but his beam can not pass through clips. This is probably should be addressed to AI programmer instead.

DESIGN

DescriptionScreenshotsVideoLocation
D-129clips2.png
clips5.png

View attachment t1_amber_blue_facade.mp4
View attachment t1_sapphire_orange_facade.mp4
Comedy Club building.
Blue Lane at Sapphire side of the map.

Position:
setpos 3684.143066 755.436035 347.669037; setang 2.371526 147.642883 0.0

Records
building.
Orange Lane at Amber side of the map.

Position:
setpos -3750.391846 -741.833435 354.954102; setang 3.657234 -25.928534 0.0
D-130clips6.png
View attachment t1_amber_blue_corner.mp4
Rounded corner of the New York Oracle building. Blue Lane at Sapphire side of the map.

Position:
setpos 2360.999512 277.639282 354.228668; setang 3.871514 61.821468 0.0
D-131clips3.png
clips7.png

View attachment t1_amber_purple_shop.mp4
View attachment t1_sapphire_yellow_shop.mp4
Purple Lane Shop at Sapphire side of the map.

Position:
setpos 7781.112793 2048.246338 355.007568; setang 6.764387 -141.642975 0.0

Yellow Lane Shop at Amber side of the map.

Position:
setpos -7771.938965 -2045.319946 360.080475; setang 1.192967 -319.821564 0.0
D-132
Guardian's beam cannot damage breakable objects.
N/A
View attachment t1_amber_orange_crate.mp4
View attachment t1_sapphire_blue_line_crate.mp4
Crate at Blue Lane. Sapphire side of the map.

Position:
setpos -1045.098877 3312.985840 499.369843; setang 30.871498 -837.000183 0.0

Crate
at Orange Lane. Amber side of the map.

Position:
setpos 1027.911743 -3311.155029 504.226440; setang 33.228638 -660.857178 0.0
D-133clips8.png
clips4.png

View attachment t1_amber_purple_facade.mp4
View attachment t1_sapphire_yellow_facade.mp4
Speakeasy building.
Purple Lane at Sapphire side of the map.

Position:
setpos 6328.985840 1132.459106 343.570129; setang 4.300070 -689.253967 0.0

Similar building at Yellow Lane. Amber side of the map.

Position:
setpos -6323.299316 -1122.039795 345.527130; setang 2.050043 -1235.254395 0.0
D-134
NPC Clip
clips1.png
View attachment t1_amber_purple_tree.mp4
Single tree at Purple Lane. Sapphire side of the map.

Position:
setpos 7489.242676 880.010925 383.508270; setang 14.692892 -1330.075806 0.0
D-135clips9.png
View attachment t1_sapphire_purple_pole.mp4
Single street lamp pole at Purple Lane. Amber side of the map.

Position:
setpos 5844.588867 -2617.155029 354.583435; setang 22.407192 -1714.075684 0.0
D-136
Not a clip face but solid BSP geometry.
N/A
View attachment t1_sapphire_orange_billboard.mp4
Sins Motors building at Orange Lane. Amber side of the map.

Position:
setpos -3674.570068 -1192.627686 637.225708; setang 16.300053 -1422.753418 0.0
 
Last edited:
@PhilCo

Build Date: 09.13.24
Build Version: 5145

Updated info for the previous reports:
0721, 0729, 0804.

DESIGN
DescriptionScreenshotsVideoLocation
D-137
Player can reach on top of this roof ledge.
ledge_clip.png
View attachment design_roof_ledge.mp4
Position:
setpos -6756.712402 3829.856689 1451.552246; setang 35.706379 -238.057983 0.0
D-138
Zap triggers does not fully cover these rooftops.
zap_1.png
zap_2.png

View attachment design_zap_01_1_vid.mp4
View attachment design_zap_01_2_vid.mp4
Position (Amber):
setpos 961.317749 -3885.217529 1381.987671; setang 44.425140 -623.825928 0.0

Position (Sapphire):
setpos -907.879395 3881.279297 1353.061890; setang 40.568001 -813.790039 0.0
D-139 (D-79)
Player can jump and stand on top of this bay window.
design_baywindow_scr.png
View attachment design_baywindow_vid.mp4
Position:
setpos 6534.401367 2909.816406 1315.318359; setang 39.067974 -672.361511 0.0

ART
DescriptionScreenshotsVideo:ocation
A-104
These rollup gates does not have any of solid geo behind them, leading to visible gaps.
art_rollup_scr_01.png
art_rollup_scr_02.png

View attachment art_rollup_vid_01.mp4
Position (Amber):
setpos -4750.400391 -2227.492676 -11.071614; setang 0.607163 -1147.863159 0.0

Position (Sapphire):
setpos 4700.590820 2235.969482 14.966847; setang 6.285733 -971.720764 0.0
A-105
Protruding geo faces of exterior walls.
art_geo_chunk_01_1.png
art_geo_chunk_02_1.png
art_geo_chunk_01_2.png
art_geo_chunk_02_2.png
N/APosition (Amber):
setpos -5540.509766 -2482.161133 215.944153; setang -33.892834 -1307.503418 0.0

Position (Sapphire):
setpos 5561.584473 2451.069580 237.551910; setang -32.928555 -1119.040405 0.0
A-106
Plywood texture distorted UV.
art_uv_01.pngN/APosition:
setpos -3777.615234 -2490.821289 447.852234; setang -0.571415 -1559.717651 0.0
A-107
Geo Z-Fight.
art_zfight_01.png
View attachment art_zfight_01_vid.mp4
Position:
setpos -3556.183838 -2601.493896 1227.282349; setang 41.535717 -1627.966919 0.0

UNCATEGORIZED
DescriptionScreenshotsVideoLocation
Broken or corrupted VIS data.N/A
View attachment tech_vis_01.mp4
Position:
setpos -7032.563965 1017.057861 317.980042; setang -6.464291 -1712.179810 0.0
Player rapid transition between two different zap triggers can cause delay of lightning strike of both zap triggers.zap3.png
View attachment zap_triggers.mp4
 
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