bicyclegazer
New member
Match ID: 52981700
Playing Victor with Rapid Recharge and Enhanced Omnicharge Signet (Ability 2). Jumpstart’s charge cooldown jumped to 8 seconds—way longer than normal.
Check the video attached. This definitely feels like a bug where the cooldown math is broken.
Playing Victor with Rapid Recharge and Enhanced Omnicharge Signet (Ability 2). Jumpstart’s charge cooldown jumped to 8 seconds—way longer than normal.
Check the video attached. This definitely feels like a bug where the cooldown math is broken.