washroomAccessFor.30
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match 1 ID: 57526765 | match 2 ID:57567374
Potential related/same bug report (or maybe not): https://forums.playdeadlock.com/thr...od-controller-does-not-work-on-startup.98353/
Skip to 3 paragraphs down for the direct problem, but everything before should be relevant to understand.
So this is a weird bug imo. I've came back to playing Deadlock in the last week and have had no problems with keyboard & mouse (K&B) but today I set up my Azeron Cyborg II, used through steam input. However, the bug I am experiencing shouldn't even have anything to do with the controller inputs.
This controller is not officially supported in steam input (which isn't good I know, but hear me out). It's essentially recognised as 2 devices: the keypad with keyboard inputs (& I only use keyboard inputs on the keypad) and an xbox controller for the omnidirectional movement stick (used with xpad drivers on Linux). One thing that is very relevant here is I do use this controller in Team Fortress 2 with no problem. Now, TF2 does have built-in xbox controller support, while Deadlock currently has none. But even using it through steam input in TF2 bared no problem at all. This is the reason I am reporting this rather than shrugging that the azeron just doesn't work with steam input/deadlock.
The actual problem description here: I have attempted two street brawl matches today after setting up the aazeron for Deadlock. During the 2nd round of the first match around 1 minute in, my hero started constantly shooting non-stop. Nothing was wrong with my mouse (I thought so at first). I spent time in the hideout to see if it happens again and felt comfortable to try a 2nd game as there was no hideout problem. This time, it also took until the 2nd round for me to not be able to fire.
We therefore have a consistency (first street brawl rounds fine) and and inconsistency
pposite problems... but both to do with firing weapon. The consistent detail is why I think it is a Deadlock bug.
I abandoned the first match (apologising to my team), but stuck out the 2nd match. I would randomly start and stop firing, sometimes only a single digit of bullets (I happened to be McGinnis, so automatic weapon helped to notice this). LMB is and still is my fire button, even checked during the 2nd match.
I plan to attempt to play at some point with the azeron unplugged back with K&B to report back here (hopefully with no problems to not ruin a 3rd match with other players in). Note that the azeron has been plugged in all this time since I started playing again about a week ago just not being used in Deadlock. Only after I set it up for Deadlock and used it in game has this occurred in my 2 attempted matches but not 20+ minutes in the hideout between the matches. Maybe I should do a regular mode bot match to see if it is only a street brawl round 2+ problem? As if something to do with switching to the 2nd round triggers something somehow?
One last thing: there doesn't seem to be that many bug reports to do with steam input & Deadlock. Probably not many of us players using non-K&B to test steam input with deadlock. Might be more steam input Deadlock bugs out there to find.
Potential related/same bug report (or maybe not): https://forums.playdeadlock.com/thr...od-controller-does-not-work-on-startup.98353/
Skip to 3 paragraphs down for the direct problem, but everything before should be relevant to understand.
So this is a weird bug imo. I've came back to playing Deadlock in the last week and have had no problems with keyboard & mouse (K&B) but today I set up my Azeron Cyborg II, used through steam input. However, the bug I am experiencing shouldn't even have anything to do with the controller inputs.
This controller is not officially supported in steam input (which isn't good I know, but hear me out). It's essentially recognised as 2 devices: the keypad with keyboard inputs (& I only use keyboard inputs on the keypad) and an xbox controller for the omnidirectional movement stick (used with xpad drivers on Linux). One thing that is very relevant here is I do use this controller in Team Fortress 2 with no problem. Now, TF2 does have built-in xbox controller support, while Deadlock currently has none. But even using it through steam input in TF2 bared no problem at all. This is the reason I am reporting this rather than shrugging that the azeron just doesn't work with steam input/deadlock.
The actual problem description here: I have attempted two street brawl matches today after setting up the aazeron for Deadlock. During the 2nd round of the first match around 1 minute in, my hero started constantly shooting non-stop. Nothing was wrong with my mouse (I thought so at first). I spent time in the hideout to see if it happens again and felt comfortable to try a 2nd game as there was no hideout problem. This time, it also took until the 2nd round for me to not be able to fire.
We therefore have a consistency (first street brawl rounds fine) and and inconsistency
I abandoned the first match (apologising to my team), but stuck out the 2nd match. I would randomly start and stop firing, sometimes only a single digit of bullets (I happened to be McGinnis, so automatic weapon helped to notice this). LMB is and still is my fire button, even checked during the 2nd match.
I plan to attempt to play at some point with the azeron unplugged back with K&B to report back here (hopefully with no problems to not ruin a 3rd match with other players in). Note that the azeron has been plugged in all this time since I started playing again about a week ago just not being used in Deadlock. Only after I set it up for Deadlock and used it in game has this occurred in my 2 attempted matches but not 20+ minutes in the hideout between the matches. Maybe I should do a regular mode bot match to see if it is only a street brawl round 2+ problem? As if something to do with switching to the 2nd round triggers something somehow?
One last thing: there doesn't seem to be that many bug reports to do with steam input & Deadlock. Probably not many of us players using non-K&B to test steam input with deadlock. Might be more steam input Deadlock bugs out there to find.