Cardeiz
New member

This a T2 item that would require bullet built up debuffs to accumulate slower. Some quick tests and calculations are provided in the information below. Columns are presented respectively:

This gets more complicated with regards to distance (rough testing):
Build-up Per Shot Without The 30% Build-up Resistance Added
Afterburn Testing (8% Buildup Per Bullet and 15% per Headshot)
No Items Infernus – 05m – 7 Bullets (head) and 13 bullets (body)
12 Bullets for Toxic (Head or Body) [9% Build-Up]
11 Bullets for Silencer (Head or Body) [9.1% Build-Up]
9 Bullets for Slowing Bullets (Head or Body) [12.3% Build-up]
9 Bullets for Inhibitor (Head or Body) [12.3% Build-up]
No Items Infernus – 15m – 7 Bullets (head) and 13 Bullets (body)
12 Bullets for Toxic (Head or Body)
11 Bullets for Silencer (Head or Body)
9 Bullets for Slowing Bullets (Head or Body)
9 Bullets for Inhibitor (Head or Body)
No Items Infernus – 25m – 8 Bullets (head) and 15 bullets (body)
13 Bullets for Toxic (Head or Body)
12 Bullets for Silencer (Head or Body)
10 Bullets for Slowing Bullets (Head or Body)
10 Bullets for Inhibitor (Head or Body)
No Items Infernus – 35m – 11 Bullets (head ) and 21 Bullets (body)
20 Bullets for Toxic (Head or Body)
19 Bullets for Silencer (Head or Body)
13 Bullets for Slowing Bullets (Head or Body)
13 Bullets for Inhibitor (Head or Body)
No Items Haze – Fixation stacks work the same regardless of distance. Proc’s the level 1 upgrade every 20 stacks. I'm debating whether this should be included, as it would bring into question other 1 shot bullet build up resistances (Holliday for example).
No Items Mina – 05m – 4 Bullets (head) and 6 Bullets (body)
No Items Mina – 15m – 4 Bullets (head) and 6 Bullets (body)
No Items Mina – 25m – 5 Bullets (head) and 7 Bullets (body)
No Items Mina – 35m – 8 Bullets (head) and 12 Bullets (body)
I did not calculate Rake for this argument; it's another element that would have to be hashed out since it uniquely adds to the bullet build-up as an ability instead of a bullet. Personally, I'd be fine with Rake's build-up being unaffected.
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Ultimately, I'd estimate that there will be more or similar build-up items and hero abilities added to the game as time progresses. While the item may currently be niche, I do see some common counter options for it especially for tank focused playstyles. This would offer a separate utility, currently not protected by the standard debuff resistance, to counter DOTs and bullet based ailments.
Let me know what you think.

