Spirit Skin

akatsuki1033

New member
Basically Metal Skin but for Spirit keyboard face rollers. There is virtually no counterplay to getting Mina ulted, Pocket ulted, Lash ulted, bebop ulted and ginnis ulted all at once.You just die.
 
Basically Metal Skin but for Spirit keyboard face rollers. There is virtually no counterplay to getting Mina ulted, Pocket ulted, Lash ulted, bebop ulted and ginnis ulted all at once.You just die.
We can't make it identical to Metal Skin, nor would Etheral shift count.

Hmmm... It should be an active item. I have an idea! "Fleshed out"!

T3 spirit item, gives 15% spirit resist, and on activation, turn yourself inside out for 5 seconds, on a 26 second cooldown and gain 20% spirit resist, but lose 10% bullet resist. Reactivate it to turn yourself back to outside out. Healback a percentage of the difference of health (not the damage, the difference of health!), from when you casted, and when you recast/duration timed out.

Icon could be an upclose of a muscled face looking like those day of the dead skulls, except with muscle.
 
We can't make it identical to Metal Skin, nor would Etheral shift count.

Hmmm... It should be an active item. I have an idea! "Fleshed out"!

T3 spirit item, gives 15% spirit resist, and on activation, turn yourself inside out for 5 seconds, on a 26 second cooldown and gain 20% spirit resist, but lose 10% bullet resist. Reactivate it to turn yourself back to outside out. Healback a percentage of the difference of health (not the damage, the difference of health!), from when you casted, and when you recast/duration timed out.

Icon could be an upclose of a muscled face looking like those day of the dead skulls, except with muscle.
35% spirit resist is genuinely horrible. Why would I go this instead of spirit resilience which is better stated? The fact metal skin invalidates multiple m1 strategies while there is no equivalent for the spirit side of things feels extremely unbalanced. There is 0 skill expression facerolling your keyboard and hitting unmissable abilities.
 
35% spirit resist is genuinely horrible. Why would I go this instead of spirit resilience which is better stated? The fact metal skin invalidates multiple m1 strategies while there is no equivalent for the spirit side of things feels extremely unbalanced. There is 0 skill expression facerolling your keyboard and hitting unmissable abilities.
But isn't the point to mitigate a burst? What about the active? What if it's cooldown was reduced to 15 seconds?
 
But isn't the point to mitigate a burst? What about the active? What if it's cooldown was reduced to 15 seconds?
I think the issue with fleshed out is the fact it doesnt really help against burst. Akatsuki mentioned it, and yeah, spirit resillience is just better because it gives 45% spirit resist (30% base, 15% extra under 50% hp)

I think if anything, it could maybe be a T4, and bounce back/reflect abilities with a set chance, sorta like return fire but it FULLY reflects it rather than just firing a bullet, meaning you could throw back a geist bomb towards the geist. Shouldnt work on ults though.

Also, Not related to you, but Spellbreaker would be a fairly good Spirit wombo combo denier if it didnt only proc for one burst hit and had a 9s CD. I might make a suggestion about that.
 
I think the issue with fleshed out is the fact it doesnt really help against burst. Akatsuki mentioned it, and yeah, spirit resillience is just better because it gives 45% spirit resist (30% base, 15% extra under 50% hp)

I think if anything, it could maybe be a T4, and bounce back/reflect abilities with a set chance, sorta like return fire but it FULLY reflects it rather than just firing a bullet, meaning you could throw back a geist bomb towards the geist. Shouldnt work on ults though.

Also, Not related to you, but Spellbreaker would be a fairly good Spirit wombo combo denier if it didnt only proc for one burst hit and had a 9s CD. I might make a suggestion about that.
Great idea! And it makes fleshy bouncing gorey noises.

It's base should be 45%, so that way it can allow escalating exposure/spirit resist scaling more useful in heavy spirit comps.

The econ comes from being able to sustain heavy spirit spam and effects (very concentrated). I will post more about the implications of this. Spirit resilence is cheaper, and econ is just stronger spirit comp in general.
 
Great idea! And it makes fleshy bouncing gorey noises.

It's base should be 45%, so that way it can allow escalating exposure/spirit resist scaling more useful in heavy spirit comps.

The econ comes from being able to sustain heavy spirit spam and effects (very concentrated). I will post more about the implications of this. Spirit resilence is cheaper, and econ is just stronger spirit comp in general.
Should add, it should add 20% extra spirit resist on activation for the 5 seconds on a 26 second cooldown, with a 10% bullet resist shred during the duration. It should have a 0.5 second window before the inside out effects apply, with a sound and a visual morphing que, as opposed to instant for metal skin.

During the duration, it should have a 25% chance to negate the spell (or part of it, like a missile from Pocket) and it's effects, and a 25% to negate the spell AND launch it back to the target, with slight aim assist, and it gives you the benefits of that (NON-ULTIMATE) ability (this is crazy and would sound very funny and silly to try out, with very good counterplay potential), and the damage scaling from their build, but any item procs are not reflected back (but items it can reflect back!).

Any range/duration modifiers are coming from the fleshed out person's kit, they only inherit the base (and the tier upgrade) benefits/negatives and the damage scaling from their outward damage,

Interesting synergies:

Abrams Siphon life can emerge around the fleshed out (you can time it at the very last tick, or start it off immediately to be more likely to reverse it back).

Abrams charge can cause them to instead charge them back instead, with priority.

You can now Riposte apollo, hopefully!

You can bomb bebop back, potentially getting more move speed and fire rate.

You can uppercut bebop (and others) back, potentially getting faster aim down sights, more weapon range/fall off scaling, or get a free refresh on your 1 ability, restoring your health.

Become billy when slammed (lose access to rest of your kit, like normal slam), your 1 changes, and you can hold 1 to slam back onto Billy (think a fleshy Billy).

Have your 2 change and be able to teleport behind a drifter (or whoever got in the way of the shot!).

When you throw back jar of the dead, be able to pick up health via deaths!

Autocast of Grasping hands (doesn't lock you out, you just do it, whilst you are free to cast abilities or move, if you have unstoppable during it) to predict to hit the sender.

Chuck a lit barrel at Holiday!

Gain Infernus' dash, free to use 1, 3 and ultimate. Become infernus, ability casting looking like he's doing Napalm with each hand (ultimate casts during it won't have animation).

Automatically go into stone form!

Shoot out an ice beam! Throw out malice and get damage amp!

Reflect some of Pocket's missile (or all, if you're lucky!)

Cast stun of Seven, priotising the sender, then whoever is closer (assuming no one is close).

Gain a magician that shoots bolts that you can swap from! (Replaces your 2!)

Steal a bear trap and throw one towards the direction you are looking like, assuming there is no los towards the Venator.

Gain damaging aura, that replaces your 3, that you can keep indefinitely until you manually turn it off. Yes, it will hurt.

Teleport up to the sky, have your kit locked out as you slam right into the target, which you can renavigate (lash ground strike). Become lash.

Change your 1, and start channeling Yamato's sword strike! Become Yamato.

And many more! And it can completely gimp the player, and can be negated if you poke well and keep distance to avoid the ability, or just simply using gun/ultimates to do the trick.

The crazy part? Multiple spells can be reflected at the same time.

So you could slam down as lash, as you're charging as Yamato, with billy holding a slam. Which reactiving 1 early would throw the sword first, THEN billy slams down. Scary fun, but counterable gameplay.
 
Back
Top