Spellslinger "In Combat" not triggered by Bebop Hook

Phoenixwarrior7

New member
Bug:
The Spellslinger change that just dropped does not consider landing a Bebop Hook on an enemy hero to be the start of Combat.
This results in 1/2 or 1/3rd of the Spellslinger stacks from a full Hook/Bomb/Uppercut/Actives combo, compared to the previous patch.

Suggestion (Edited):
In addition to Combat, make Spellslinger become active when an Ability or Active hits an enemy hero (regardless of damage), with that hit counting towards the stacks as well.


Update:
As of the 7/29/25 patch, the bug is still present.
 
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