M-R L
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About
[1] Space Raid
[2] Meteor Shower
[3] Space Pirate
[4] Gravity Beam
- Intro: Space Pirate
- Mid-range, mid-damage, burst-fire weapon
- Damage: 20
- RoF: 900rpm, 3-round burst, 0.15s interval
- Mag size: 36
- Falloff start/end: 12m/24m
- Base Health: 600
- Base Health Regen: 3/s
- Base MS: 7.5m/s
- Base Stamina: 3 pips
[1] Space Raid
- Active: Target a direction that has no visible units in it, no ally nor foe, after a 0.5s delay, rush there at great speed whilst being untargetable. Upon arrival, gain Space Raid buff that grants bonus weapon ammo and bullet lifesteal, and removes the burst-fire interval on your weapon. Space Raid rush can be ended early by dashing.
- Rush speed: 12m/s
- Range: 12m; Width: 1.3m
- No-unit clearance: 6m
- Buff duration: 4s
- Bonus wep ammo: +20%
- Bullet lifesteal: 15%
- Cooldown: 25s
- LVL2: Increase Space Raid buff duration by 1.5s.
- LVL3: Reduce rush delay by 0.35s. Space Raid also secures contestable Souls along the path.
- LVL4: Store 2 Space Raid cast charges for readily use.
[2] Meteor Shower
- Active: Target an area, damaging enemies in the radius and reducing their bullet resistance. Whenever an enemy within double-jumps or climbs or leaps upward, they immediately take an extra instance of damage.
- Range: 12m
- Shower Radius: 6m
- Shower Duration: 8s
- Shower DPS: 25 (blt dmg type)
- Extra Damage: 50 (blt dmg type)
- Enemy blt.resis reduction: 15%
- Cooldown: 35s
- LVL2: Alt-cast Meteor Shower to make it follow caster.
- LVL3: Meteor Shower increases ally bullet resistance by 20%.
- LVL4: Increase Meteor Shower duration by 7s.
[3] Space Pirate
- Passive: Gain improved midair movement control. While jumpging/midair, also gains movement speed, weapon damage, and weapon reload speed. Potencies are doubled while double-jumping and for 0.2s afterwards.
- Weapon damage: +5%
- MS bonus: +5%
- Reload speed: +15%
- LVL2: The next double-jump or dash-jump has -50% stamina cost. Cooldown: 13s.
- LVL3: While jumping/midair, yield 50% more Souls from kills and contestable sources (lingering Souls), or 100% more while double-jumping.
- LVL4: You can double-jump for up to 3 times per normal jump.
[4] Gravity Beam
- Active: Call down a gravity beam at the target area, dealing spirit damage per second to all enemies within, and reduce their climb speed, jump height as well as leap height by 35%. Deals more damage based on their missing stamina. Enemies within gradually lose 10% stamina per 0.2s.
- Range: 11m
- Beam Radius: 9m
- Beam Duration: 7s
- Base DPS: 40 (spt dmg type)
- Bonus DPS per 10% stam: 5
- Max bonus DPS: 80
- Cooldown: 100s
- 10% stamina = 10% of a pip, 100% = a full pip, 200% = 2 pips, so on so forth.
- LVL2: Enemies within take 50% more damage from melee.
- LVL3: Increase beam duration by 3s. Increase enemy stamina drain per second by 10%.
- LVL4: Alt-cast to cast via mini-map globally.