stevehotdogfingers
New member
Cleaver
A street fighter in New York who has been the subject of many rumors lately.
1 skill (active)
Throw a cleaver at an enemy. Deals continuous spiritual damage and causes a slight slowdown. If you stand next to the affected enemy, the blood from the cleaver wound will flow to you and give healing and also increase spiritual damage. (possible improvement: enemies affected by this skill take 25 percent more damage from melee attacks)
2 skill (active) _chain_
Choose an enemy and throw a chain at them that will wrap them. Enemies in chains cannot use parry. After a melee strike, the chain breaks and the enemy can parry again. (The chain does not affect the enemy's movement, when the skill is improved, you get additional movement speed if you go to an enemy in a chain)
3 skill (passive) _Hand of the cleaver_
Your melee attacks deal additional spiritual damage. Your heavy melee attacks also inflict 1 *Beaten* effect, when reaching 2 of these effects, the target will receive strong but short-term bleeding that inflicts spiritual damage. Light melee attacks inflict less spiritual damage and do not inflict the *Beaten* effect.
4 skill (active) _Street Fight _ (110 sec cooldown. Approximate size of 30 meters) (max duration 8 sec. minimum 3)
Choose a target and enclose yourself and it in an arena, in the arena you and your enemy cannot shoot and use skills, you can only use melee attacks. Enemies or allies cannot attack you or the enemy while you and the enemy are in the arena. A successful parry in the arena does not stun you or the enemy, but prohibits the use of melee attacks for 1.5 seconds, the last one who struck (light or heavy) has the opportunity to leave the arena earlier than its full duration (or you can continue to fight), but there is a minimum time in the arena.
If you or the enemy does not deal damage within 2.5 seconds from the start of the ultimate, you and the enemy will be prohibited from pressing parry until the next time they receive damage.
(possible skill improvements. T1 Your heavy attack animation during the ultimate is 50 percent faster. T2 minus 30 sec cooldown and you can leave the arena at any time (that is, if you use the ultimate and immediately leave, your enemy will remain in it for the minimum time in the arena. T3 You always have maximum stamina in the arena and also parrying you in the arena no longer gives you a debuff prohibiting the use of melee attacks)
(Perhaps it is worth adding a reward for winning in the ring, which can also go to the enemy if he wins. My option.
For winning in the arena, you will receive 1 winner effect. 1 winner effect is equal to +10 to weapon damage, +5 to spiritual power, +100 to health)
A street fighter in New York who has been the subject of many rumors lately.
1 skill (active)
Throw a cleaver at an enemy. Deals continuous spiritual damage and causes a slight slowdown. If you stand next to the affected enemy, the blood from the cleaver wound will flow to you and give healing and also increase spiritual damage. (possible improvement: enemies affected by this skill take 25 percent more damage from melee attacks)
2 skill (active) _chain_
Choose an enemy and throw a chain at them that will wrap them. Enemies in chains cannot use parry. After a melee strike, the chain breaks and the enemy can parry again. (The chain does not affect the enemy's movement, when the skill is improved, you get additional movement speed if you go to an enemy in a chain)
3 skill (passive) _Hand of the cleaver_
Your melee attacks deal additional spiritual damage. Your heavy melee attacks also inflict 1 *Beaten* effect, when reaching 2 of these effects, the target will receive strong but short-term bleeding that inflicts spiritual damage. Light melee attacks inflict less spiritual damage and do not inflict the *Beaten* effect.
4 skill (active) _Street Fight _ (110 sec cooldown. Approximate size of 30 meters) (max duration 8 sec. minimum 3)
Choose a target and enclose yourself and it in an arena, in the arena you and your enemy cannot shoot and use skills, you can only use melee attacks. Enemies or allies cannot attack you or the enemy while you and the enemy are in the arena. A successful parry in the arena does not stun you or the enemy, but prohibits the use of melee attacks for 1.5 seconds, the last one who struck (light or heavy) has the opportunity to leave the arena earlier than its full duration (or you can continue to fight), but there is a minimum time in the arena.
If you or the enemy does not deal damage within 2.5 seconds from the start of the ultimate, you and the enemy will be prohibited from pressing parry until the next time they receive damage.
(possible skill improvements. T1 Your heavy attack animation during the ultimate is 50 percent faster. T2 minus 30 sec cooldown and you can leave the arena at any time (that is, if you use the ultimate and immediately leave, your enemy will remain in it for the minimum time in the arena. T3 You always have maximum stamina in the arena and also parrying you in the arena no longer gives you a debuff prohibiting the use of melee attacks)
(Perhaps it is worth adding a reward for winning in the ring, which can also go to the enemy if he wins. My option.
For winning in the arena, you will receive 1 winner effect. 1 winner effect is equal to +10 to weapon damage, +5 to spiritual power, +100 to health)