Soundless Melee with queued abilities

sprsjm

New member
I believe this is a result of the new change today that lets you queue abilities. In practice range (I haven't confirmed if this works for other people, so bear in mind this may be a nothing burger).

When you queue a melee in several character animations that lock your character, you don't play a charged melee sound when you exit that animation. This results in a soundless melee (again, if this is not a local bug).

Occurs with:

Mo and Krill Burrow
Viscous Cube
Abrams Shoulder Charge
Dynamo Quantum Entanglement
Paradox Ult
Pocket Satchel
 

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