Mantle and "channels"

Kynesor

New member
You can mantle (climb over walls) during certain abilities that usually do not allow jumping/vertical movement. So far as of testing, you can mantle during the following abilities

Heavy melee (will cancel it)
Bebop Hyperbeam (4)
Grey Talon Charged Shot (1.) Guided Owl (4) cast time
Kelvin Arctic Beam (3)
McGinnis Heavy Barrage (4)
Pocket Affliction cast time (After you press 4, before it goes off.)
Shiv Slice and Dice (2) It's hard to time, but if you time it JUST right, the dash will continue after you mantle up the wall
Vindicta Flight (2) Once you mantle, it will cancel the remaining duration of the flight
Viscous' The Cube (2) Can be done at any time during the cube itself.
Yamato Power Slash (1.) Shadow Transformation cast time (4)

Things I could not get to mantle during channel/cast time.

Abrams Shoulder Charge (2) and Seismic Impact (4)
Dynamo Quantum Entanglement (2) and Singularity (4)
Haze Bullet Dance (4)
Infernus Flame Dash (2)
Ivy Stone Form (3) and Air Drop (4)
You can mantle inside of Kelvin Frozen Shelter (4). It will not take you outside of it. You will be pushed back inside, even if the wall is outside
Lash Anything (I'm bad)
Mo and Krill Burrow (2. You CAN mantle during the cast time. But not during) and Combo (4)
Paradox Paradoxical Swap (4)
Seven Storm Cloud (4)
Viscous Goo Ball (4) You can obviously jump, but I was unable to get mantle to work
Yamato Flying Strike (2)

As an adage, I was unable to mantle during any CC. Tested this with Infernus and Dynamo 4, Haze Sleep Dart, and Warden 3.
 
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