dima4e4a
New member
When pressing a melee attack after a melee attack, the press is not buffered and a new attack does not occur. This problem is especially noticeable after a strong attack. After it, there is a small pause in which you want to press the button and expect the character to hit again, but this does not happen. To make the game more responsive and predictable in terms of player expectation and reality, it is worth adding a buffer that will register presses in the last third of the attack animation.