Currently, ganking the jungle to shut down people focusing on farm requires a bit of staring at the map and waiting for icons to disappear, using that information to make predictions about where to go. It turns out to be easier to just push buildings and try to deprive the enemy team of the farm on their side of the map.
I thought about Smoke of Deceit a lot, but whether that fits in Deadlock is a topic for another time, plus it's been discussed before.
What if we had a $3000 Spirit item:
Soul Seeker
+8 Spirit Power
+100 Bonus Health
+2 m/s Sprint Speed
Active (90s cooldown): Ping the location of the nearest enemy with over 300 Unsecured Souls now and once every 4 seconds for 8 seconds (3 pings total), revealing them on the minimap and showing their outline to your team.
While the existence of an item like this would encourage ganking and could potentially create a focus on kills for some players, it could also have a number of substantial effects on the way teams organize themselves on the map. The threat of this item could slow down aggressive jungling, potentially incline people more toward pushing lanes for Secured Souls, make people less likely to jungle far away from their team, or incentivize players spending lots of time in the jungle to make more frequent trips to the store.
I thought about Smoke of Deceit a lot, but whether that fits in Deadlock is a topic for another time, plus it's been discussed before.
What if we had a $3000 Spirit item:
Soul Seeker
+8 Spirit Power
+100 Bonus Health
+2 m/s Sprint Speed
Active (90s cooldown): Ping the location of the nearest enemy with over 300 Unsecured Souls now and once every 4 seconds for 8 seconds (3 pings total), revealing them on the minimap and showing their outline to your team.
While the existence of an item like this would encourage ganking and could potentially create a focus on kills for some players, it could also have a number of substantial effects on the way teams organize themselves on the map. The threat of this item could slow down aggressive jungling, potentially incline people more toward pushing lanes for Secured Souls, make people less likely to jungle far away from their team, or incentivize players spending lots of time in the jungle to make more frequent trips to the store.