Some QOL changes to Doorman's ability

crynet1998

New member
I would like to propose two Quality of Life changes regarding The Doorman’s abilities and their interactions.


1. Adjustments to "Luggage Cart" (Ability 3)
As many players have noticed, the current hitbox of the Luggage Cart is slightly wider than its visual model. I suggest adjusting the visual effects to more accurately reflect the hitbox size. Furthermore, I propose that the width of the cart should scale with Ability Range items in the game. This change would allow The Doorman to use his 3rd ability more effectively and proactively as the match progresses.
cart1.pngcart2.png


2. New Interactions between "Hotel Guest" (Ultimate) and Other Abilities (1 & 2)
While there are currently visual and audio cues to help time the end of the Ultimate, consistent follow-up remains difficult. I believe the current requirements for perfect execution demand an excessively high skill ceiling. To address this, I propose the following interactions (as shown in the attached images):

  • Ability 1 (Service Bell) Interaction: If you hit an enemy affected by "Hotel Guest" with your 1st ability, the bell should "attach" to them. The timer should remain paused until the Ultimate ends, at which point the bell automatically detonates (unless triggered earlier by an attack).
image change.png
  • Ability 3 (Luggage Cart) Interaction: Similarly, if the Luggage Cart collides with an enemy suppressed by the Ultimate, it should pause at that location. Once the "Hotel Guest" effect expires, the cart should immediately resume its movement.
These changes would alleviate the mechanical pressure of frame-perfect combos, allowing players to focus more on creative gameplay and strategic positioning.

If this changes feels straight buffing the character or would make him OP at early game, maybe putting these changes as skill upgrade would be also nice
 
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