Nayurian
Member
Healing Nova:
Active is now a passive with the same CD, and the text "When you heal/shield yourself or an ally a healing aura will occur healing all nearby allies." Stats and values stay the same. (I think the item has no value as an item since counteritems are way stronger then some healing in this game)
Healing Tempo:
Now also procs with shields.
Healing beam:
Now gives movespeed instead of sprint speed
Metal skin:
Cd now 30 sec but protect you from bullets in general, not procing items or passives that are connected to hitting bullets.
Healing Regeneration:
First passive now also procs when healing or shielding teammates
Spirit burn:
Does not apply on minions anymore (Feels horrible when you push lane and it procs on minion when you get attacked right after you don´t have it ready. Maybe buff it in other parts if it loses to much value)
Active is now a passive with the same CD, and the text "When you heal/shield yourself or an ally a healing aura will occur healing all nearby allies." Stats and values stay the same. (I think the item has no value as an item since counteritems are way stronger then some healing in this game)
Healing Tempo:
Now also procs with shields.
Healing beam:
Now gives movespeed instead of sprint speed
Metal skin:
Cd now 30 sec but protect you from bullets in general, not procing items or passives that are connected to hitting bullets.
Healing Regeneration:
First passive now also procs when healing or shielding teammates
Spirit burn:
Does not apply on minions anymore (Feels horrible when you push lane and it procs on minion when you get attacked right after you don´t have it ready. Maybe buff it in other parts if it loses to much value)