SOME IDEAS I CAME UP WITH FOR DEADLOCK (LOOKING FOR SOME OPINIONS!)

onaga5515

Member
Sinner's Sacrifice Vending Machines should give a puzzle (Something like active reload puzzle but more difficult to solve) after each hit or if they break. If the puzzle is solved correctly, more souls are earned.


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Add winged minions that fly in the minion lane to the game. These minions are harder to kill as they are in the air and move to avoid being shot.

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The midboss should be more underground, maybe 2 or 3 more floors to reach him.
And wouldn't it be a good idea to have another boss in the game? I was thinking of one that, when defeated, creates a portal in the base that works for 5 minutes. This portal transports the heroes to the location where the boss was defeated, and also gives a damage boost to the entire team when defeated.

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Every 7 minutes, the patron asks you to find the child, the woman, or the man. The first to find the character the patron asks for wins 800 - 1000 souls. The character the patron asks for will only be in one random location in both jungles , making it more difficult.

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On the map, random weather events occur every 10 minutes that last 1 minute , for example, it rains and lightning strikes, which could damage you, a storm occurs that moves the minions and prevents them from being shot correctly, it also moves the characters and prevents good shooting, etc., or snow which makes the characters move more slowly.

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If the game exceeds 40 minutes in duration, the map enters a night phase where the sky turns dark. This brings some changes, such as the towers weakening, the jungle monsters evolving and becoming harder to kill, and also dealing more damage (including the mid boss), etc.


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After killing the walker, instead of a wave of minions, a giant robot spawns on each lane. These robots deal a lot of damage, and when they die, they explode, causing damage to the enemy.

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And the most controversial change I thought of: What if the game allowed you to switch from third-person to first-person? Let's say you press a button, like the letter E, and this would allow for better shooting, similar to how in PUBG pressing the V button instantly changes the perspective.

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These are just some ideas. Obviously, I'm not looking for all of the ideas I have to be added to the game, but I think one or two could work. I look forward to reading your opinions. Regards.
 
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Sinner Sacrifice: already has a minigame, it's enough

Winged minions: could be cool, shouldn't necesarily be harder to kill but simply having minions with wings that sometimes fly is cool

Midboss:
-More underground: maybe, it wouldn't hurt really, as long as it can still be accesed quite fast
-Another midboss: Yes, the game should have another big monster objective
-Suggested reward: portal is a bit weird. Damage boost sounds alright.

Man, women and child: Sounds interesting but DONT use the existing models and maybe even change it to something compeltely different visual wise. The ghosts are there to indicate jukespots and combining features like that would end up confusing for players, especially new ones.

Random wheater events: sure? they'd need a good purpose and effect tho, randomly getting damaged might not be a good effect

Night time: Can't happen lore wise. Game takes place during a half eclipse, and realistically only happens for an hour in actual time. Instead of nighttime it could turn to full eclipse at most, but even then it's iffy. Effects are alright tho

Robots: There;s no "robots" in deadlock lore, bepop is a scrap golem. Techincally this means you can have more scrap golems but Im not sure they're that common, and Im not sure any are that weak to act as minions. Explosive minions can be done with the candle model probably. Still, not sure why that'd happen after the walker is killed.

First person: I think the game is build too much around 3rd person to allow for first person at all. Many abilities require you to know what's a little bit around you, you can aim around corners on your right side, etc. I think it would bring more issues than it would solve.
 
Sinner Sacrifice: already has a minigame, it's enough

Winged minions: could be cool, shouldn't necesarily be harder to kill but simply having minions with wings that sometimes fly is cool

Midboss:
-More underground: maybe, it wouldn't hurt really, as long as it can still be accesed quite fast
-Another midboss: Yes, the game should have another big monster objective
-Suggested reward: portal is a bit weird. Damage boost sounds alright.

Man, women and child: Sounds interesting but DONT use the existing models and maybe even change it to something compeltely different visual wise. The ghosts are there to indicate jukespots and combining features like that would end up confusing for players, especially new ones.

Random wheater events: sure? they'd need a good purpose and effect tho, randomly getting damaged might not be a good effect

Night time: Can't happen lore wise. Game takes place during a half eclipse, and realistically only happens for an hour in actual time. Instead of nighttime it could turn to full eclipse at most, but even then it's iffy. Effects are alright tho

Robots: There;s no "robots" in deadlock lore, bepop is a scrap golem. Techincally this means you can have more scrap golems but Im not sure they're that common, and Im not sure any are that weak to act as minions. Explosive minions can be done with the candle model probably. Still, not sure why that'd happen after the walker is killed.

First person: I think the game is build too much around 3rd person to allow for first person at all. Many abilities require you to know what's a little bit around you, you can aim around corners on your right side, etc. I think it would bring more issues than it would solve.
Second Part Coming Soon.
 
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