Echelon
Geometry based character that shapes the battlefield. Tanky and provides shielding for allies.
Highly synergetic kit, with fun combos.
Geometry based character that shapes the battlefield. Tanky and provides shielding for allies.
Highly synergetic kit, with fun combos.
Perforate
Fire a projectile at a wall.
It will penetrate to the exit point and create a large AoE cone on exit that deals damage.
(Similar to Breach's Flashpoint skill in Valorant)
-Perforate works on both 2nd and 3rd skill.
Advancing Wall
Makes a small wall that slowly moves forward and absorbs bullets. The wall has max HP.
It drags enemies along it's path.
Can be used to trap someone against a corner if the enemy isn't careful.
(Sort of similar to Yasuo Wind Wall, but it keeps on moving until it hits geometry that prevents it from going further)
Plateu
Ground target with allied unit target magnetism.
Raises a pillar at target location (about as high as sidelane bridge). The pillar is wide enough to fit about 2-3 heroes.
Briefly slows nearby enemies and deals small damage.
Has a second charge with upgrade, so that you can pillar twice on top of each other.
-Useful to raise underneath yourself for vantage point or juking
-Can be used against someone near a wall to create a corner, so that you can trap them with the 2nd skill.
Reprisal
Gain a huge damage barrier for a brief duration of 3s.
If you can manage to break the barrier you deal huge damage in an aoe and stun nearby enemies.
Visualised by a spikey shield that jitters like it could release at any moment.
-Intended as a punish move against large AoE teamfights where you willingly throw yourself into the fire.
-Makes enemy team be more careful about skill usage.
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