EDIT: Im pretty sure it also affects first phase of patron, dont want to test all of those again though
On the new map, some abilities deal no damage to the weakened patron as if it wasnt hit at all. While some seem to be intentional, its very inconsistent:
Vyper or Shiv projectiles damage the patron, while Wraiths cards dont
Mo's Scorn and Lash's Ground Strike deal damage while Hollidays stomp doesnt (all of those "damage" the ground and shouldnt damage the patron)
Paradox and Ivy grenades deal damage while Kelvin and Geist dont
(I think) all of the abilities that deal no damage to the patron are:
Talon: Guided Owl
McGinnis: Heavy Barrage
Ivy: Air Drop
Pocket: Barrage, Satchel and Affliction
Holliday: Explosive Barrels (No collision with the Patron) and Jump Pad
Wraith: Card Trick
Warden: Flask
Magician: Vexing Bolt
Geist: Essence Bomb (Tier 3 toxic mess damage seems to work)
Kelvin: Frost Grenade
Infernus: Flame Dash (makes sense, but other ground abilities deal damage) and Concussive Combustion
Dynamo: Kinetic Pulse
Calico: Gloom Bombs, Leaping Slash and Return to Shadows
Abrams: Seismic Impact
Vyper: Petrifying Bola (the effect also doesnt work, afaik it used to work on the old base)
Viscous: Goo Ball
Fathom: Breach
Raven: Blindside and Umbrella Maneuver
Trapper: Bottled Phantasmacide
Wrecker: Bio Blast and Wrecking Ball
On the new map, some abilities deal no damage to the weakened patron as if it wasnt hit at all. While some seem to be intentional, its very inconsistent:
Vyper or Shiv projectiles damage the patron, while Wraiths cards dont
Mo's Scorn and Lash's Ground Strike deal damage while Hollidays stomp doesnt (all of those "damage" the ground and shouldnt damage the patron)
Paradox and Ivy grenades deal damage while Kelvin and Geist dont
(I think) all of the abilities that deal no damage to the patron are:
Talon: Guided Owl
McGinnis: Heavy Barrage
Ivy: Air Drop
Pocket: Barrage, Satchel and Affliction
Holliday: Explosive Barrels (No collision with the Patron) and Jump Pad
Wraith: Card Trick
Warden: Flask
Magician: Vexing Bolt
Geist: Essence Bomb (Tier 3 toxic mess damage seems to work)
Kelvin: Frost Grenade
Infernus: Flame Dash (makes sense, but other ground abilities deal damage) and Concussive Combustion
Dynamo: Kinetic Pulse
Calico: Gloom Bombs, Leaping Slash and Return to Shadows
Abrams: Seismic Impact
Vyper: Petrifying Bola (the effect also doesnt work, afaik it used to work on the old base)
Viscous: Goo Ball
Fathom: Breach
Raven: Blindside and Umbrella Maneuver
Trapper: Bottled Phantasmacide
Wrecker: Bio Blast and Wrecking Ball
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