[Sinclair Rabbit Hex]: Adding Support for Custom Rabbit Models

BoschyBee

Member
magic rabbits .gif
YOU'RE GONNA LOOK ADORABLE!!

It took a few days but I've released my first ever mod which adds a bunny version of all 32 occultists in the game! https://gamebanana.com/mods/646039 This is something that I have suggested before and I've seen many others suggest it too, so I decided to try my best and make them real. The idea was to have characters turn into a bunny version of themselves when hit by Rabbit Hex.

Unfortunately, from what I could piece together and from talking to other mod creators it seems like there is a limitation within the game and you are only replace the single default bunny model (although this could be wrong). Anyway, enough of the deadlock community on reddit suggested I post about it here on the forums in case there is a chance this limit could be circumvented, so here I am.

I really wish the Rabbit Hex ability would check if something like [hero_name]_rabbit.vmdl_c existed, before defaulting to the normal one. I know the reason it uses the single Arnabus model for everyone is probably because it would basically be a waste of time to make all the models when things are in flux. I mean it took me about 3-4 days so I know first hand, but I digress and having the option would be incredible!
 

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This just goes to show how cool a game can be when players have power! Hope they're planning a server browser and workshop!
They probably will implement that, in case they don't, there's some workarounds to at least let you choose the model of rabbit you want to use, but using the mod manager is easier anyways, you could also make it randomize the bunny per transform so that might be cooler than just choosing
 
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