Shotgunmancer, a man with a large shotgun (Hit-and-run guerilla type character)

GyroChulainn

New member
The shotgunmancer is a man who has a big shotgun. I'm not much of a lore guy, i just have an outline for the abilities.

Weapon - The Plinker
Shotgunmancer's basic weapon is a low-power .22 rifle. Semi-auto, average bullet velocity, low damage, good rate of fire and plenty of ammo before needing to reload. His main weapon is weak, and only really there for some last hitting and basic harassment. His real gun is..

1 - The Boomstick
Shotgunmancer draws his double-barreled, comically large shotgun and blasts the area immediately in front of him. The damage dealt by this ability scales entirely off his gun stat, and is able to proc any items he has (mystic shot, lucky shot, anything). Hits in a very short cone in front of him and has a lot of recoil, blasting him back, which is important for his hit-and-run playstyle. Can be used as a movement tool in a pinch to "shotgun jump".

Level 1 upgrade: Increases damage.
Level 2 upgrade: Reduces cooldown.
Level 3 upgrade: Killing an enemy hero resets Boomstick's cooldown.

2 - Vacuum
Shotgunmancer stomps the ground, drawing all enemies in a 360 degree radius him towards him. Think Dark Seer's Q from Dota, but originated from inside his hitbox.

Level 1 upgrade: Enemies hit are briefly slowed.
Level 2 upgrade: Enemies hit have their bullet resist reduced.
Level 3 upgrade: A few seconds after the initial draw-in, enemies are drawn-in again.

3 - Gunpowder Cloud
Shotgunmancer spreads a cloud of gunpowder 180 degrees in front of him. The cloud lingers in place, slowing enemies that pass trough it, and ignites if shot by Shotgunmancer's basic attacks or Boomstick. The gunpowder detonation deals damage equal to the damage of the attack that ignited it plus a bonus to every enemy hit, essentially spreading the otherwise small radius of the Boomstick to a much wider area. Also good for farming.

Level 1 upgrade: Slow effect lingers after detonation.
Level 2 upgrade: Increases bonus damage.
Level 3 upgrade: Gunpowder is spread in a 360 degree radius around Shotgunmancer, instead of just 180 degrees in front of him.

4 - Antecipation
A channeled ability that has Shotgunmancer gradually gain bonus gun damage and movement speed. The longer it is channeled, the more damage and movespeed he gains. The ability is accompanied by a telltale loud ramping-up sound. Upon firing his weapon or using Boomstick, the channel ends and Shotgunmancer loses all bonus stats. If the channel is interrupted or if Shotgunmancer does not fire or use Boomstick by the time it ends, the damage is wasted.

Level 1 upgrade: Passing trough veils during channel ramps-up the stat gain rate (channel still lasts the same, just reaches cap faster).
Level 2 upgrade: Increases stat gain cap.
Level 3 upgrade: Shotgunmancer becomes Unstoppable towards the last few seconds of the channel.

Gameplay
Shotgunmancer is a hit-and-run style character, meant to be an assassin that can gank and kill an important enemy target, but who can also just end up taking multiple people down if played correctly. After getting his ultimate, Antecipation, Shotgunner can hide in the jungle as it ramps up, jumping into the lane with bonus movespeed, drawing enemies in with his Vacuum, slowing with Gunpowder Cloud and then blasting them with Boomstick for a massive burst of damage. Boomstick's knockback will also send him flying back, giving him a head-start in running away after using his combo. Shotgunmancer's gun is weak, and a dependence on his long cooldowns makes him ill-suited for drawn-out battles, but his impact on teamfights can be more explosive than any other character's, provided you can handle the precise timing required by his ultimate.
 
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