Shiv rework recommendation

warwolf143

New member
So, I will be honest I am a shiv main.

So I say this from the bottom of my heart I love shiv. I like his play style to a degree. BUT I do have problems with it and I know others do to especially when your on the receiving end.
i have talked to friends who while they don't mind shiv they don't really like playing against him or as him and i get why

A big thing is how a lot of shivs playstyle revoles around his 4 at least from my experience however, I don't think that's necessarily a bad thing just the 4 doesn't have a great feel to it. Don't get me wrong it's a dopamine high and it's brutally effective in terms of balance but ultimately it just becomes a 2,4 cycle late game where you spam 4 which wouldn't be to bad if the 4 was more interactive but it isn't. You just lock on like a missile and they die (if they don't then it's even more shitty of a feeling especially with the it only doing 200 damage).

So here are my recommendations for reworking the character. The intention is to emphasise his attrition. While allowing him to close

Thought of a possible shiv rework.

1 serrated knives. Honestly I wouldn't change much here they work fine as is. Maybe some tweaking but core design is perfectly fine

2 slice and dice. So the change here I would say is lower the damage but the ability applies the same bleed stacks that his 1 provides.

The rage bonus i would change to a second dash with a single second channel in between, instead of a retrace as it currently is. this would give him more movement HOWEVER, gives time for the enemy team to react

3 blood-letting. First big change i would recomend Instead of just deferring absurd amounts of damage you instead swap out your deferred damage for white health of those your currently bleeding.(unsure on the upgrades)

This way you can arguably get more out of it but places a lot more stringent limitations such as how much bleed you currently have applied and how much deferred you have because of you don't have the enough deferred damage then it's really going to limit you swapping as you only have so much to swap and you have to set up with your 1 and 2.

but it does create a streamlined capability to synergise with with his other abilities

4. Second big change

Instead of instant kill ult we currently have. Instead I suggest your ult puts you on a hunting mode when you select a target it dishes out damage out of a total based on how much rage you have built up. This will then end your ult.

Should you want to keep keep elements of the original then should your ult lower them below 22% they die (honestly this is take it or leave it. i think playtest would be needed. i can see it both ways. 22% Should always be the max should never go higher, hell 22 is high for me but its a number i noticed you use a lot example is talons Max upgrade on the ult)

I would also change its upgrades to the following.

Level one: 2/Ms speed and 8% more damage when engaged(Basically merge the original 1 and two)

Level two: If you finish somebody it sets your rage to Max (ult would still end)

Level three: If you finish somebody you get an extension to the ult timer.



the hope of these recommendations would be to give more counterplay shiv. while opening up more play options for him as most builds will always trend to some form of late game burst. this isn't inherently bad but i would be beneficial to see such changes which would permit a more speed based attrition and closer he is advertised as. i believe these changes would keep his core aspects of play intact while also creating a better play enviroment.
 
Back
Top