Shadow themed puppet/setplay spirit fighter/assasin

Mokuzzai

Member
Lower end health similar to Pocket, Calico and Haze. Uses low firerate shotgun as a weapon. Decent mobility, mostly deals spirit damage. This is probably my personal favorite of any of the heroes I have come up with.

The hero works by manipulating a puppet by casting abilities, and trying to maximize damage from your passive. The shadow should look like a small-ish blob on the ground that stays close to you when its not deployed.

Basic combo order can be 1 -> 2 -> 3 or 1 -> 3 -> 2 if the enemy tries to approach you after your 1, with empovered shots in between of the abilities.

The damage and scaling numbers are a bit all over the place. Most of your damage should come from your passive.

1st ability​
2nd Ability​
3rd Ability​
Play Catch.png
Scarecrow.png
Come Back.png
Basic poke ability that also sets up your shadow to be used with your other abilities. Can be used to engage or chase depending on if you have Scarecrow off cooldown.Movement ability and provides a little utility.Recall for your shadow and a passive that deals on-hit spirit damage, but this damage is tied to your ability cooldowns. The recall should be relatively fast, but not instant to give you time to cast Scarecrow mid recall.

Ultimate​
Shadow Veil.png
In some ways weaker and in some ways a stronger kelvin dome, but that lacks healing and doesn't obstruct movement.​
I took loose inspiration for some parts of this kit from League of Legends and Guilty Gear Strive.
 
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