[Server, Pathing] Troopers can stack in each other trying to reach an enemy trooper, causing server Slow Server Frame; video attached of real game

Playeroth

Well-known member
a single trooper that for whatever reason were floating, stuck in the air in the wall. allied Troopers were trying to reach the destination, getting stuck. I believe this is related to pathing calculation ?
View attachment uncapped_MedalTVScreenRecording20250514195654.mp4
this must be very rare to happen but still a very possible bug. In some way, its possible to manually create this overload with bebop uppercut for example but still maybe impractical. This bug related to trooper getting stuck and not reaching destination could receive an eventual fix related to AI path
 
mentioning this issue again:

this is more common than i thought in this first thread.

there is a chance another bug will occur, which is related to the detach of the wave + going out of bounds and getting stuck
[https://forums.playdeadlock.com/thr...seems-to-detach-by-a-certain-condition.67285/]
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this was first posted by an user in reddit -------
there is also a very common chance of this happening in the patron area. (game got updates since last report, it could potentially have been fixed but unsure.) [https://forums.playdeadlock.com/thr...stuck-in-the-patron-pre-weakened-state.66682/]
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there is also pretty common chance of a minion getting stuck in the air, and specifically, Healers to try to reach it. But this does not cause server lag [https://forums.playdeadlock.com/threads/minions-stuck-half-way-through-game.66782/post-128679] - commented in a post
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[36940893, 26:45]
View attachment uncapped_MedalTVScreenRecording20250613165732.mp4
 
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