server not work

q22tusa

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[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 15 )
[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:2156354561:30666]), 14'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(15) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [15] addons []
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [15] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
CPlayerVoiceListener::GameInit()
Created bullet handler 000001DF0A8C33A0 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 000001DF0A8C33A0 for weapon 0000000000000000 (now 1)
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2409306089 pipe] connected
[SteamNetSockets] [#1758294616 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=8f9b17e9@loopback:1 <-> server=68cd7258@loopback:0
[NetSteamConn] Associating NetChan ez4me @ loopback:0 (loopback:0) with Steam Net Connection handle #1758294616 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2409306089 (userdata 1)
[Client] CL: Connected to 'loopback:1'
[Server] Client 0 'ez4me' setting rate to 196608
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10213 (revision 9253708)
[Client] Server Number: 8
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000188 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 18.077 msec
[Server] SV: Sending full update to client ez4me (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 7.437 KB [6 netframes], outgoing 1.097 KB [5 netframes]
Encountered unrecognized client entity in portrait map - info_player_start
[Networking] ez4me @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[SteamNetSockets] [#1035152367 SDR server steamid:90203704170863617 vport 0] Discarding inactive session tyo#151 (45.121.184.25:27027). ConnectionShutdown
[SteamNetSockets] [#1035152367 SDR server steamid:90203704170863617 vport 0] Discarding inactive session seo#3 (146.66.152.36:27017). ConnectionShutdown
 
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