sexless
New member
It resided peacefully in its village of fungi clones. That was until the astral gates opened right under it and plunged it into the cursed apple. Lost and confused, the fungus wants to return home.
Primary fire - close range cone spore spray (12 m)
3 - Passive max hp generation for all units and you when in combat with enemy heroes and not taking damage from enemy heroes
4 - smokescreen that obscures everyone’s vision (orange spore mist)
Primary fire - close range cone spore spray (12 m)
- alt fire of budding a projectile out (2 rounds per second)
- Max HP also has scaling with gun
- toggle but costs self max HP (still needs that value in current HP too)
- Set duration that returns their current HP as well as max HP to you when expired
- t1 increases range of attack and duration of existence
- t2 units bud themselves when they reach 150 HP into 2 units
- t3 improved spirit scaling and DPS
- movement and fire rate buff also given to allies
- t1 gives +1 charge
- t2 produces a spirit scaling aoe heal
- t3 allows for global confirms
- has hefty cd and 8s recharge time
3 - Passive max hp generation for all units and you when in combat with enemy heroes and not taking damage from enemy heroes
- stacks naturally expire like billy and siphon bullets
- jungle creeps also trigger this effect at a reduced yield
- laning hp regen at 1 and this passive effect starts at 2 max HP per second
- t1 removes delay (3 seconds) in max HP generation after getting damaged by enemy hero
- t2 adds spirit scaling to the max HP generation
- t3 allows active to swap with turrets on low cd and limited range (assuming their HP, getting killed still kills you however)
4 - smokescreen that obscures everyone’s vision (orange spore mist)
- t1 grants low spirit scaling DPS (like 5 DPS)
- t2 grants low spirit scaling HP regeneration and movement speed for allies
- t3 removes one stamina upon entering for enemies in addition to reducing stamina regeneration (-60%) and movement speed (-40%)
- 190 sec cd