Mokuzzai
Active member
All of theese items should behave the same, of course ignoring the luck aspects. Plated deflection chance went from 30% to 33%, but I don't think it matters.
The only rng item I didn't touch is witch mail, because I don't think that item can be made non random without changing its identity too much.
I did rename lucky shot, since its not luck based any more.
All of these counters should be unique to that hero to avoid weird behaviors when multiple parties are involved. For example plated armor could ignore 100% from one hero, and 0% from another hero, if both heroes have same bullets per second. This would be very bad.



The only rng item I didn't touch is witch mail, because I don't think that item can be made non random without changing its identity too much.
I did rename lucky shot, since its not luck based any more.
All of these counters should be unique to that hero to avoid weird behaviors when multiple parties are involved. For example plated armor could ignore 100% from one hero, and 0% from another hero, if both heroes have same bullets per second. This would be very bad.


