~Naughty~Jihadi
New member
The Butcher of Ixia
Relentless - Indomitable - Explosive
(1) Wrecking Ball - Unchanged
(2) Tactical Marker -
Latches onto an Enemy, limiting move speed and stamina usage with the affected target. During the tether, Wrecker gains damage amplification against the affected target. Targets must be within line of sight or deal significant damage to Wrecker to free themselves.
Damage Amp: 15%
Move Speed Limit: 5.5m/s
Sprint Speed Limit: 2m/s
Stamina Limit: 1
Tether Break damage: 250
Cast Range: 15m
Max Duration: 4s
Max Tether Range: 20m
Ability Points:
1. -7s cooldown
2. Damage Amp + 10%
5. While tethered, Wrecker steals healing and regeneration from the affected enemy
Cooldown: 33 seconds
(3) Indomitable
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Duration: 2.5s
Ability Points:
1. -7s cooldown
2. Gain 12% weapon and spirit resist while Indomitable
5. Reflect 50% of incoming weapon damage and 20% of incoming spell damage
Cooldown: 33 seconds
(4) Bio Blast
Wrecker consumes fallen enemies, gaining stacks of damage he can expunge on command. When activated, Wrecker creates a growing area that slows enemies and damages them upon detonation. Damage and slow both scale based on channel time.
Base Damage: 100
Damage Per Second: 100
Channel Max Duration: 3s
Radius: 6 up to 15m
Movement Slow: 50%
Stacks to activate: 30
Ability Points:
1. Max Radius increased by 5m
2. 25 damage per second and +50 base damage
3. Become a charged ability*
**Allows collecting up to 60 stacks. Default cooldown between charges is 33 seconds
Stack collection method:
Each lane creep gives 1 stack
Each T1 jungle creep gives 1 stack
Each T2 jungle creep gives 2 stacks
Each T3 jungle creep gives 3 stacks
MidBoss gives 5 stacks
Assists give 5 stacks
Kills give 10 stacks
Stacks will cease to collect upon hitting the stack maximum
Relentless - Indomitable - Explosive
(1) Wrecking Ball - Unchanged
(2) Tactical Marker -
Latches onto an Enemy, limiting move speed and stamina usage with the affected target. During the tether, Wrecker gains damage amplification against the affected target. Targets must be within line of sight or deal significant damage to Wrecker to free themselves.
Damage Amp: 15%
Move Speed Limit: 5.5m/s
Sprint Speed Limit: 2m/s
Stamina Limit: 1
Tether Break damage: 250
Cast Range: 15m
Max Duration: 4s
Max Tether Range: 20m
Ability Points:
1. -7s cooldown
2. Damage Amp + 10%
5. While tethered, Wrecker steals healing and regeneration from the affected enemy
Cooldown: 33 seconds
(3) Indomitable
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
Duration: 2.5s
Ability Points:
1. -7s cooldown
2. Gain 12% weapon and spirit resist while Indomitable
5. Reflect 50% of incoming weapon damage and 20% of incoming spell damage
Cooldown: 33 seconds
(4) Bio Blast
Wrecker consumes fallen enemies, gaining stacks of damage he can expunge on command. When activated, Wrecker creates a growing area that slows enemies and damages them upon detonation. Damage and slow both scale based on channel time.
Base Damage: 100
Damage Per Second: 100
Channel Max Duration: 3s
Radius: 6 up to 15m
Movement Slow: 50%
Stacks to activate: 30
Ability Points:
1. Max Radius increased by 5m
2. 25 damage per second and +50 base damage
3. Become a charged ability*
**Allows collecting up to 60 stacks. Default cooldown between charges is 33 seconds
Stack collection method:
Each lane creep gives 1 stack
Each T1 jungle creep gives 1 stack
Each T2 jungle creep gives 2 stacks
Each T3 jungle creep gives 3 stacks
MidBoss gives 5 stacks
Assists give 5 stacks
Kills give 10 stacks
Stacks will cease to collect upon hitting the stack maximum