Cost 3,200
stats
+ 18% bullet resist (+8% from return fire originally)
- 0,5 Move speed
Passive:
Getting hit causes a build up on the hero who shot you (based on the heroes build up values) once fully build up deal X damage and apply a healing reduction to the attacker, getting melee instantly triggers this effect
Active:
(maintain the original effects from return fire)
stats
+ 18% bullet resist (+8% from return fire originally)
- 0,5 Move speed
Passive:
Getting hit causes a build up on the hero who shot you (based on the heroes build up values) once fully build up deal X damage and apply a healing reduction to the attacker, getting melee instantly triggers this effect
Active:
(maintain the original effects from return fire)