Retuning Bebop bombs

Rosgath

Active member
I know that Bebop bombs have undergone numerous changes and the increasing stacks have been a primary focal point of those changes. I'd like to suggest a change to the bomb stacks that would make it less punishing on players who can't or fail to get stacks early game and, as such, get outscaled because the ability relies on you getting stacks. At the same time, it will help curb bomb stacks from being too oppressive if a bebop does exceptionally well.

These are the changes:
  1. Bomb damage stacks up more quickly up until 25 stacks.
  2. Bomb damage between 25-75 stacks stacks at the normal rate that it currently does.
  3. At 75+ stacks, Bomb damage builds slower.
By implementing diminishing returns on the stack build up, bebop can still come back from a bad early game, but even if they do exceptionally well they can't pull so far ahead as to be one shotting players.

I'm aware that Debuff remover exists and can stop bebop from sticking bombs to people (it's often a first T3 buy when I face a good bebop) but at the same I think if a bebop has a bad early match I don't think they should be stuck at next to no stacks for most of the match (and subsequently no way to come back on damage besides completely disassembling their build.)
 
By the nature of adding a flat percentage the first +1.5 % is more impactful than the last +1.5%. the first 1.5% is about 1.47% of the total damage while the 50th 1.5% is about 0.8% of the total damage. In that way what you're talking about is already in the game in a more elegant manner.
 
By the nature of adding a flat percentage the first +1.5 % is more impactful than the last +1.5%. the first 1.5% is about 1.47% of the total damage while the 50th 1.5% is about 0.8% of the total damage. In that way what you're talking about is already in the game in a more elegant manner.
It does have diminishing returns, but I think an additional scaling of how many stacks actually build up would not be amiss.
 
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